Click on any phrase to play the video from that point.
[Adobe Photoshop CS5 and Adobe Photoshop CS5 Extended, Better 3D Performance and Workflow]
[Zorana Gee, Product Manager]
This video briefly covers some of the 3D performance
and workflow improvements we made in Photoshop CS5 Extended.
Overall, there have been tremendous performance improvements
made to interaction speeds, workflow,
and both GL and ray trace rendering.
In the 3D panel, I can now show overlays
for individual 3D axis, ground plane, light selections,
or simply show all.
Up here in the left-hand corner we have a 3D axis that is now contact sensitive.
What this means is that I can actually manipulate
my object position, as well as camera position,
as well as individual meshes within the scene.
So I come over here and target just the wheel and move the
mesh, or use the axis here
and rotate that mesh, as well,
and individual lights.
You can see here in the 3D axis,
there's a small icon in the left-hand corner
that shows me what it is that I'm manipulating
or moving or repositioning in my scene.
To further help position lights,
I now have the ability to use my Alt key
and plus clicking on canvas to either move
my light or retarget my light.
Let's go to my lights panel here and target a particular light,.
And with the light tool selected, I can Alt-click
and you can see that light has been moved to the area that I've targeted.
We also have new materials selector and dropper tools
making it even easier to texture your 3D object.
If I go to my materials panel,
I can choose my material select tool,
and you'll notice that as I'm clicking in my object
my materials graph is updating to show me
which material it is that I'm targeting.
Further, I can use my material dropper tool to load
any material into my dropper and drop it to
any other mesh in the scene.
I can even use my material dropper tool to drop materials onto separate 3D layers.
In Photoshop CS5 we have a new and improved ray tracer
that allows for, not only faster rendering,
but also, progressive tiling.
I'll go ahead and kick it into ray tracer so you can see.
You can see that the blue tiles are drying
and showing me which part of the object that it's rendering for.
At any point I can come in here and click the space bar
to pause it, and if I want to resume progressive rendering
I can go into the 3D menu and choose Resume Progressive Render.
Also in new CS5 Extended, is the ability to do test rendering.
With my selection tools, I can make a selection
for an area that I want to target and render for
and I can choose 3D Progressive Render Selection.
You'll see that my tiling is indicating that I'm only rendering for that section.
Again, at any point I can come in here and pause it
and resume the render.
At any point here I can pause it
and resume the render.
Lastly, in the Preferences dialog,
you'll notice we have 3D-specific
preferences that you can set.
Here I can change the color of my 3D overlays
as well as adjust the quality threshold for final ray tracing.
[Adobe]

