Episode 10: Text and Fonts
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Starting with Starling
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About This Episode
Learn how text rendering works in the Starling framework, and understand the two types of fonts you can use to display text in your games. (Learn more about Adobe gaming technologies in the Game Development Center.)
Runtime : 00:17:16
Added : 08/27/2012
About this show
Starting with Starling
Join Hemanth Sharma, Adobe developer evangelist, as he shows you how to get up to speed with the Starling framework for creating hardware-accelerated Flash content.
| Episode Title | Runtime | CC | Products Covered | My Library |
|---|---|---|---|---|
| Episode 11: Particles | 00:25:06 | |||
| Episode 10: Text and Fonts | 00:17:16 | |||
| Episode 9: Items | 00:07:20 | |||
| Episode 8: Collision Detection | 00:18:42 | |||
| Episode 7: Obstacles | 00:25:51 | |||
| Episode 6: Hero Flies In | 00:14:37 | |||
| Episode 5: Parallax Background | 00:15:49 | |||
| Episode 4: Navigation | 00:15:27 | |||
| Episode 3: Sprite Sheets | 00:19:12 | |||
| Episode 2: Welcome Screen | 00:21:01 | |||
| Episode 1: Introduction and Setup | 00:13:13 |
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