Episode 6: Hero Flies In

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  • AIR
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About This Episode
Write the base code needed to control the game state and hero's speed, define the idle state, add the Start button, and make the hero fly in. (Learn more about Adobe gaming technologies in the Game Development Center.)
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Episode 11: Particles 00:25:06
 
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Episode 10: Text and Fonts 00:17:16
 
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Episode 9: Items 00:07:20
 
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Episode 8: Collision Detection 00:18:42
 
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Episode 7: Obstacles 00:25:51
 
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Episode 6: Hero Flies In 00:14:37
 
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Episode 5: Parallax Background 00:15:49
 
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Episode 4: Navigation 00:15:27
 
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Episode 3: Sprite Sheets 00:19:12
 
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Episode 2: Welcome Screen 00:21:01
 
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Episode 1: Introduction and Setup 00:13:13
 
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Episode 5: Parallax Background
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