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[♪ Music ♪] [CS6]
[Zorana Gee] [Senior Product Manager, Photoshop] Photoshop CS6 Extended
has some great 3D lighting capabilities,
but one of the light sources that I think gives off the most realistic and best light effect
are image-based lights.
This actually uses an image as your light source
so that the 3D object you have is lit by this image.
Another great use case is to create an image-based light
and actually paint in areas where you want the light sources to be.
This very closely matches being able to set up a light studio
where you can position different light sources as well as define
different light types.
Here's an example from the digital magazine Photoshop Dimensions.
It's a peace logo that's created in 3D entirely in Photoshop CS6 Extended.
It also has an image-based light.
Notice the highlights here.
These highlights are actually generated from the image-based light source.
If I open up this light, you can see that there are 3 shapes that define the light sources,
or light boxes, if you will.
If I change the color of any of these shapes,
save, and jump back to my object,
you can see that the highlights reflect that change
after I start the render.
I can apply any image to use by simply going to this menu and choose Edit
or Replace Texture.
In Photoshop CS6, we have a whole set of image-based lights
that you can use on your 3D models.
To download these, simply go to Get More Content under the 3D menu,
and on the right side of the page you can click to download.
After I've downloaded these sets,
you can see here in Bridge what some of these image-based lights will look like.
And again, you can apply any image to use as your light source
to get accurate lighting for your 3D models.
For some great tutorials on how to create and edit image-based lights
as well as your 3D scenes, check out the tutorials
found in the Photoshop Dimensions digital magazine.
[Adobe]
