Click on any phrase to play the video from that point.
[♪ Music ♪]
[NVIDIA Quadro]
Hi, John from NVIDIA.
I want to talk to you today about Adobe CS6 and how you can use
Quadro Professional Graphics to accelerate your workflow.
We're passionate about a lot of things here in NVIDIA, and music is one of them,
so we took advantage of that fact to shoot a music video
featuring some NVIDIA employees of the band Heavy Hand.
We shot this video, and we're going to edit it in Premiere Pro.
We're going to do some motion graphics using After Effects,
and we're going to color grade it in SpeedGrade, and all these are going to use
Quadro Professional Graphics to accelerate the workflow.
First let's go ahead and take a look at the multicam feature.
We used 9 cameras in this shot,
and the cool thing is that we can view them all in real time right here on the screen,
so let's go ahead and take a look.
The system that we're using here is a Maximus configuration,
and that's an NVIDIA Quadro 2000 paired with an NVIDIA Tesla c2075,
and it's a high-end system, so we really wanted to make
a really complicated project, so we used multiple cameras using multiple codecs.
We've got GoPros. We've got Sony EX3s.
We've got DSLR footage, and they're all running at different frame rates,
and we threw it in here, and it's running fine in real time,
so let's take a look at the actual multicam playback.
You can see once I start this we've got fluid playback on all 11 streams.
If I want to stop this and I want to start scrubbing around here,
you can see that I can scrub back and forth in this video perfect.
It's nice and smooth, so let's take a look and see what happens
when we turn the GPU off.
I'm going to go ahead and enable the software mode,
and I'm going to go ahead and play back that multicam footage,
and immediately what we're going to see is this is going to start stuttering
because it can't keep up with the frame rate.
The same thing as we go in here and we start scrubbing.
Again, just too slow. It can't keep up.
To maximize your performance when you're editing,
especially with multicam, you really need an NVIDIA GPU,
and a Maximus configuration is perfect for this.
Probably one of my favorite new features in CS6 Premiere Pro
is this new uninterrupted playback feature, and what this allows you to do
is to adjust your effects while you play back video.
I'm going to go ahead, and I'm going to adjust this color correction
on the video, and you can see I can make the changes in real time.
What this does is it allows me to tweak the settings really precisely
as I'm playing back the video, and so this gives me instant feedback
in terms of how the effect looks on the video.
Let's take a look and see what this looks like without a GPU.
Again, I'll turn off the GPU, and the first thing we're going to see
is that this footage isn't going to play back well at all on the CPU,
so I'm going to go ahead and turn off the rest of these layers
so the CPU doesn't have to work as hard.
Now I'll go ahead and play this, and what we'll see is that as
I make the adjustments here, it freezes the video.
You can't adjust it on the fly, and in fact,
the whole system pretty much is frozen up while the CPU
tries to figure out how it's going to accomplish this,
and we're actually dealing with a really powerful system here.
This is a work station class Xeon 3 GHz system with 24 GB of RAM,
so this isn't a wimpy system, but the GPU is just that powerful
that it really can handle this in real time.
Another exciting feature that uses GPU acceleration is the new warp stabilizer,
and what this allows you to do is to take shaky footage
and actually make it play back smooth, so I've got a sample here
where I've applied a warp stabilizer, and the CPU has gone ahead and it's analyzed
this footage and figured out how to reconstruct the footage and move it around
so that it can reduce the shake in it and smooth it out and have smooth playback.
And you can see all the camera movement that we have in here,
so let's go ahead and turn the warp stabilizer on,
and let's do the same thing, and you can see that now it's smoothed that out.
This is great for any shot that has some camera movement in it.
You can save that shot just by running the warp stabilizer on it,
and the playback on that is going to be GPU accelerated.
This is a great feature, and anybody that needs to stabilize their videos
is going to love having a GPU because it's going to make
viewing the stuff a lot faster.
I showed you how the new GPU accelerator effects in Adobe Premiere Pro
CS6 made it a snap for us to create our music video.
That's just the tip of the iceberg.
There's over 40 effects which use GPU acceleration.
We decided to go ahead and use some of those effects to create
a very unique visual style for our finished video.
First we used the accelerated Luma Curves and Fast Blur effects
to give our lighting a dramatic glow.
Then we simulated a high contrast bleach bypass effect using RGB Curves
and the Tint effect, and finally, we added some blurred noise
to simulate the effect of film grain.
The final product is a dark, edgy look that runs great on the GPU.
You may have noticed that our music video had a high quality
logo with the band that we did in 3D.
That was actually done in After Effects using the brand-new raytracing engine
that uses NVIDIA optics technology in its accelerated GPU.
Now, if anybody is familiar with raytracing, you know that it's extremely difficult,
and it's extremely computationally intensive,
but we can do it on the GPU, and we can do it really fast.
I'm actually previewing it right now.
We're actually seeing this render out on the GPU,
and we've taken this logo.
All this is is a shape that we created in Adobe Illustrator.
We've extruded it inside of After Effects,
and this is going to give us a very, very high quality motion graphic.
You can see that we've got nice, soft shadows.
We can get reflections on this.
And the really cool thing is that we can manipulate this in real time.
I'm going to go ahead and show you how that works.
Using a camera, we can basically get a really fast preview,
and this preview is actually raytraced as well,
and you see as soon as we stop we immediately get feedback,
and that renders out, and so we can go ahead and animate our logo
and get any look that we want, and a really neat thing
is that you used to have to go out to an expensive 3D package
in order to get these kinds of effects into your video workflow.
Now you can do it right inside After Effects,
and it's 20 times faster on the NVIDIA GPU than you're going to get with the CPU alone.
And one of the neat things is that you can see how we can use
traditional After Effects elements to composite
with our 3D to get a really nice finished product,
and all this is going to render out, and we're going to end up with
a very high quality, professional looking motion graphic.
For GPU raytracing, you want all the horsepower you possibly can,
so I've reconfigured my Maximus system.
I'm still using the Tesla c2075,
but I've replaced the Quadro 2000 with the Quadro 5000.
If I want to go insanely fast, I can even replace it with a Quadro 6000.
In CS6, Adobe is shipping SpeedGrade, a professional color grading application
that uses NVIDIA Quadro GPUs to accelerate the color grading process.
Video professionals are going to love SpeedGrade
because it really gives you the most precise control over your color grading.
You can do advanced secondary color correction,
spot color correction, and it all uses NVIDIA GPU to accelerate that process.
Video professionals who want to use an SDI monitor for the best color accuracy,
SpeedGrade exclusively supports the Quadro SDI output card
for output to an SDI monitor.
That's how we used the new features in Adobe CS6 when we edited our music video
and how NVIDIA Quadro GPU has helped us accelerate the effect
in Premiere Pro, After Effects, and SpeedGrade.
There's a lot more information, so check it out at www.nvidia.com.
[NVIDIA Quadro] [♪ Music ♪]
