MAX 2011 Sneak Peek - GPU Parallelism

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About This Episode
In this video, Adam Welc will show you a sneak peek of a new potential feature that uses a devices’ graphic processing unit (GPU) to accelerate performance of general purpose computing.
Episode Title Runtime CC Products Covered My Library
MAX 2011 Sneak Peek - Local Layer Ordering 00:06:16
 
 
MAX 2011 Sneak Peek - Image Deblurring 00:06:46
 
 
MAX 2011 Sneak Peek - GPU Parallelism 00:06:48
 
 
MAX 2011 Sneak Peek - Video Meshes 00:06:47
 
 
MAX 2011 Sneak Peek - Monocle 00:08:06
 
 
MAX 2011 Sneak Peek - Pixel Nuggets 00:07:01
 
 
MAX 2011 Sneak Peek - RubbaDub 00:06:54
 
 
MAX 2011 Sneak Peek - Reverse Debugging in Flash B... 00:05:14
 
 
MAX 2011 Sneak Peek - Automatic Synchronization of... 00:05:10
 
 
MAX 2011 Sneak Peek - Near Field Communications in... 00:04:44
 
 
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