Creating and Optimizing 2D Flash Technology–Based Games for Mass Market TVs
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MAX 2011 Develop
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About This Episode
Come to this session to learn the best techniques to create 2D Adobe Flash technology–based games for the consumer TV space. With the introduction of Adobe AIR for the digital home, game developers using Flash can now expand their work to yet another platform, while reusing the same code base and tools (Flash Professional CS5.5, Flash Builder 4.5.1, and so on). Paul Clancy, lead developer at PlayJam, will talk in depth about TV game types, screen constraints, input methods, best practices, publishing, and distribution. Don't miss the opportunity to take your games to the big screen.
Runtime : 00:42:19
Added : 10/05/2011
About this show
MAX 2011 Develop
Explore technical challenges faced in architecting solutions, building applications, integrating with enterprise back-end systems and services as well as basic and advanced development techniques.
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