Building Plants vs. Zombies in Flash
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MAX 2010 Develop
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About This Episode
Join us as top casual game publisher PopCap covers a wide variety of topics about porting bestselling "Plants vs. Zombies" from its proprietary C++ framework to ActionScript and the Adobe Flash authoring environment. This session will cover traditional game architecture and the update loop, tradeoffs in the Flash graphics API versus PopCap's native PC graphics API, animation, font rendering, sound and music systems, and resource management.
Runtime : 01:11:54
Added : 10/25/2010
About this show
MAX 2010 Develop
Explore technical challenges faced in architecting solutions, building applications, integrating with enterprise back-end systems and services as well as basic and advanced development techniques.
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