Drawing with MXML Graphics
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About This Episode
In this episode of the Flex in a Week training series, you will learn about the Spark primitive classes that let you draw shapes using MXML tags, and how to integrate shapes drawn in other tools.
Runtime : 00:03:37 Added : 05/23/2011
About this show
Flex in a Week - Day 5: Adding Visual Appeal
Learn how to control text display, style the visual display, and skin Spark components. Learn also how to deploy Flex applications to the desktop using Adobe AIR.
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