Click on any phrase to play the video from that point.
In this video, we're going to take a look at
the render output option in SpeedGrade CS6.
The first thing you're always going to do is make sure
you render exactly the part of the project
that you would like in the final output.
In this case, you just need to look at the in and the out points on the timeline.
And if you want to render something rather specific
like just reading an individual shot
for preview purposes you just double click on it.
That will set your in and out points accordingly,
and obviously you can move it around to whatever you need to have
isolated for rendering, and then you go into the render options.
I've got my output tab here.
You can also really just use Control R for that.
As with a number of things in SpeedGrade, hot keys will get you there faster.
And then the first thing you're going to do is you're going to find out
where you want to have the final output to be located.
So, in this case I'm just going to go for my RAID drive here,
which is E-N.
I don't have the folder yet on the system that I'd like to be using for it,
so what you can do just quickly is to do a right click
just here on the arrow and then use new subfolder.
Just give it a name.
We'll just call it Temp Output. Done.
And then from here on you have multiple options,
so let's talk through them one by one and see what they will do.
So, obviously you can give your output just a name,
and then SpeedGrade is going to render everything just in one large chunk
to whatever format you're using for it.
So, let's just say "Athlete."
That's the name of my project, and this is a test render,
so I'm going to call that "Athlete Test."
I could actually now immediately hit "Render,"
and that would be my output to the chosen format
that's already preselected here.
I chose to go for H.264, but there are tons of other options to make this work,
so let's go back here, delete that, and see what this M button does.
As soon as you click on it it actually activates the metadata rendering engine,
and it's got tons of interesting options.
If you just click on Common, you'll see the most frequently used ones,
and for example, I can just say I want to render according
to just really the original file naming of my material on the timeline,
so I can hit Src.PathElement.0 here.
You're going to see an output of it, so it's actually hard to go wrong.
You can easily double check if this is also exactly
what you've got here down on the timeline,
and if you actually use your timeline controls to go back and forth
on the timeline, or we could just move the play head,
you'll notice that the preview is updating, so if you want to check
and make sure that this is exactly what you want in the output,
then you can do so.
Let's talk about format options next.
The presets that are installed with the application
are really just a couple of the typical ones,
and a lot of people would prefer to render to Cineon or DPX,
but obviously for preview purposes, for example,
that's just way too heavy, so let's open the output menu
for additional options, and as you can see,
we've got a number of options here on top level menus,
so let's just take a closer look.
For example, on the frame sequence formats you've got
obviously Cineon, DPX, JPEG,
but even OpenEXR is a possible opportunity.
With the various opportunities to compress at an output
you can also go for something as simple as a PNG,
but you can also save out to TIFF and even with
the opportunity to compress and to go for really high quality output
because eventually that's all that SpeedGrade is about,
great, pristine quality, so you've got the opportunity
to do 16 bits per channel and even--you might call it exotic
but for some workflows this is really cool to have--
a 32-bit floating output is also possible.
So, a lot of options.
If you want to have this as just a standard default for the next time
you're going to be in the render output--let's just name that.
We're going to name that "TIFF 32."
And I'm going to save that.
Once I do you'll notice that this is now showing up
in my regular preset pull down.
And just looking back at some of the other options,
if you have QuickTime installed with the system
all the codecs that are coming with the QuickTime system
and everything you put on it on top of it, so as soon as you install the codec,
you're actually good to go to use that in SpeedGrade.
So, a couple of other things that are interesting.
You can actually use a burn-in,
so as we've seen in one of the other tutorials
you can actually put burn-in display on top of the picture,
and you have an opportunity to also put that on output
if you want that present with your render output,
and obviously for proxy workflows, for offline workflows,
that's a very handy thing to have.
You can also bake in a calibration look-up table
in case you're using something where
the device you know this is going to be watched on
is not having the opportunity to turn on and off look-up tables,
so you can bake it in with your material.
You also have an opportunity to work with time code in various ways,
so let's choose an output format that has that.
You'll notice that the render output section is actually
changing its display according to the file format,
so whatever is possible with the format you're choosing
is going to show up in this area here, so you will have a variation there.
Don't get confused by this.
If you're not seeing a time code pull down it's because you're not rendering
to a format that is time code enabled.
DPX of course is, and as you can see
I can sort of remaster by using the timeline position time code,
but I also have the opportunity to use something like source time codes,
so that's a very cool option,
as, for example, using SpeedGrade to create
proxies, offlines for an NLE.
It's very nice to be able to just say keep the source time code intact.
You can immediately create a conformed workflow with this,
and obviously also feed the rest of the pipeline with this methodology.
Other options available--so in any kind of way you need to remaster
or adhere to the original media we can certainly do so.
Now, let's take a look at the framing options here,
and most of them really explain themselves pretty nicely,
but let's just go through them.
So, for example, if you're working with a format that has a pyramid structure,
for example, RED would be a really good example here,
so the R3D data is actually structured that way.
If you want to speed up your rendering because you're not creating
final output, then you can easily say just render off the half proxy layer
or the quarter proxy layer, which is even faster.
And if it's really just for tiny web previews, an eighth of it
still might be fine, and then rendering is just super fast.
You can set your pixel aspect ratio, so in case you need to create
output that is not exactly square pixel you can choose
just from the format defaults that are delivered, which will cover pretty much
everything you need in that department.
And then finally, you can decide if your final output is going to be rendered
according to input file size, so we'll keep everything the same,
or you can also restructure and say "Hey, this originally has been HD,
but I actually need a 720p output of this."
As soon as you do, if you're downscaling or upscaling, for that matter,
typically we're going to look at downscaling, you also get other options activated,
so we can do letter boxing, we can do pillar boxing.
And you also keep it at square pixels or really just warp it
into the space available, so for whatever kind of scenario here
for creating final output you've got all the options available to you.
Finally, yet again, differentiating between speed and quality,
which you'll find is true for SpeedGrade in a lot for departments.
You have full control here, so if I want to create the most pristine output
I'll keep it on online quality.
If we want to make compromises in some of the things like the algorithms
used for scaling, like the algorithms used for de-Bayering
if you're working with RAW footage, I'll click on Offline,
and that's going to create the output a lot faster with compromising quality,
but still it's creating very nice looking imagery.
And once you're done, well, that's the magic button.
You click on Render, and you're going to see that rendered--
in this case, as I've chosen offline quality--rather quickly.
You can at all times pause this if you need the machine to do something else.
In the meantime, obviously you can stop it,
and that is the rendering in SpeedGrade CS6.
[Adobe]

