Click on any phrase to play the video from that point.
[CS6]
Hi, I'm Michael Goshey, Product Owner for Adobe Prelude introduced in CS6.
Today I'd like to take you on a quick tour of Prelude's ingest and logging workflows.
So let's take a look.
Here we have Adobe Prelude, and there's no media currently in the project itself.
In order to get media into the project, all you need to do is click on the Ingest button.
The Ingest dialog appears, and you'll see that the thumbnails start appearing
for the media in the selected folder.
If you had a camera connected or a memory card,
that would show up here on the left-hand side
as we show any mountable drives that the system can see.
So I've selected a folder, and here is some media.
What I want to do is select this media and bring it into my project.
I can choose it 1 by 1 by simply clicking on the checkbox
at the bottom of each of the thumbnails.
I can also preview my footage by simply skimming my mouse left to right
over the video itself.
And if I want to play back the video and have audio with it, I simply click on it.
You'll see it becomes what we call player active.
There's a scrubber here and actually a play bar at the bottom.
And I hit the spacebar and it'll actually play back with audio.
If I want to select all the video at once and bring it in,
I'll just click on the Check All button
and then I'll click on the Ingest button over here.
You can see all the media appears now in the Project panel.
So now that I have my videos inside my Project panel, I'm ready to start logging it.
To log a video, all you do is select it and then double click,
and it opens it up in the timeline.
For Prelude, logging means adding temporal metadata or markers.
On the left-hand side we've got our Marker Type panel
that lists the 6 different marker types that ship with Adobe Prelude.
For these demos, we'll talk about number 1 and number 2, which are subclips
and comment markers.
To add a comment marker, I'm going to grab the player
and I'm going to start moving it along,
and I'm going to find an interesting point that I want to start my comment marker.
I actually want to catch right when this guy enters the frame,
so I'll set the player right to that point, I'll click on the Comment button,
and you'll see that the comment marker appears.
Also right under the timeline we get our heads up display
asking me for the description of the comment.
You can freely enter any text you want.
"This is a comment marker."
Hit Enter to commit that text.
You can see that the text on the marker updates what we just added as well.
And now I want to set the Out point of my marker. I've set the In point just fine.
I'm going to grab the player, I'm going to go ahead and move it downstream a little bit
to a point where I want to go and complete my marker and hit the O key
to set that marker In point.
You can see I have this marker now defined with an In and an Out over the video.
If you need to adjust, you can grab any of the handles,
either the In point or the Out point, and drag and correct it as needed.
So now we've added a comment marker using the mouse.
That works just fine, but it's not a very fast workflow.
We spent a lot of time in Prelude to try to develop a really easy
and simple-to-use keyboard-driven workflow for adding markers, which I'll demonstrate now.
Without touching the mouse, I'm going to add several subclip markers
and comment markers all in a row.
To start playback, I'm going to hit the spacebar.
Now I'm going to add a subclip marker. I'm going to hit the number 1 key.
And now the HUD, or heads up display, is asking me for a name.
I'll call this Take 1.
I'll hit the Tab key. The heads up display now asks me for a description.
"This is the first take."
I'm going to hit Enter to commit.
Hit the O key to set my Out point, and hit the spacebar to pause.
So you can see I've added a subclip marker called Take 1.
It's that blue bar now in the timeline.
Let's add another subclip marker. Hit the spacebar to continue.
Hit the 1 key, call it Take 2, Tab, "This is another."
I'll hit Enter, hit the Out key, spacebar.
So you can see, really quickly I've added 2 subclip markers into my timeline.
The clip itself has not been saved yet. We've added this metadata, but we haven't saved it.
To save it, hit Control S.
When I save the clip, you'll notice that we have 2 items appear up here in the Project panel,
Take 1 and Take 2.
That's exactly what we just called our 2 subclips.
And indeed, these are our subclip markers that are referenced now in the Project panel.
These aren't actual clips, they're just references into the master clip themselves,
but it's a way for you to organize your media and select your takes appropriately.
So now that we've organized our media in our Project panel,
we'd like to show you some of the more advanced features of our Ingest dialog.
One feature in particular is called Partial Ingest.
So we open up our Ingest dialog by clicking on the Ingest button,
and here comes our media.
There's a clip here that at the very beginning is pretty boring.
There's a camera that's seen at the end of the ramp waiting for the car to appear.
We don't really want to show an empty ramp. That's not very interesting.
So what we want to do is we want to trim this clip
and ask Prelude to just give us the subset of the interesting part.
To do that, I'll grab the playhead here and I'll scrub until the point
where I can actually see the car come over the ramp.
There it is right there.
So I'm going to hit my I key and set my In point at that point.
I'm going to scrub a little farther,
and I want to go until the car finishes its little spin-out here at the end,
and then I'll hit my O key for the Out point.
So you can see the orange bar here represents the In and Out range
of this clip that I want to bring in.
So to tell Prelude to just give me this part of the video,
I need to come over to our Transfer Options.
I'll click on the Transfer Clips to Destination checkbox,
I'll leave the primary destination as my Demo 1 folder,
and now I want to enable the Transcode option.
By clicking on Transcode, these 2 drop-downs become enabled.
The top one is for the formats.
These are all the same formats that Adobe Media Encoder supports.
For this example we're going to go ahead and select MXF OP1a,
and then here in the drop-down for the presets I'm going to scroll down
and pick a really nice XDCAM50 720p.
All we need to do now is select the clip and click the Ingest button.
When I bring up Adobe Media Encoder, you'll see that it's got the request
and it's processing the file for us right now.
It just finished.
And here inside Prelude we've got our new clip. So double click this clip.
Let's go into Preview and see if we've actually captured the interesting part of the video.
I'll hit Play, and you can see the video starts right when the car jumps over the ramp,
and then it should end right after the spin-out. There we go.
And that's our partially ingested clip.
Okay, now I'd like to show you a few other options that are available to you
inside our Ingest dialog.
Let's open the Ingest dialog again, clicking the Ingest button at the top.
I want to go ahead and walk back to my original media.
Here we've got the thumbnails appear for the media that's in this folder.
We can make the thumbnails larger so you can see them better
by simply grabbing the slider and moving it over here.
By selecting the clip and hitting the spacebar, you can actually play the video back,
and it comes with audio and it has full J-K-L support as well.
So now I'm hitting the J key and I'm moving backwards.
And you can obviously increase the speed.
Hit K to pause, L to move forward.
So it gives you a nice ability to kind of do a preview before you ingest any of your media.
Let's go ahead and move this back down a little bit so we can see more thumbnails at a time.
This time what we want to do is actually ingest all this media, but we want to copy it.
Imagine that we've got our camera connected or our memory card inserted into the computer
and we want to get all that media off.
So I'm going to go and select these first 3 clips because I want to bring those in.
On the right-hand side, I'll go to the Transfer Options,
and I want to click on Transfer Clips to Destination.
This is telling Prelude to make sure that we do the copy.
You can choose your primary destination.
We'll go ahead and keep our Demo 1 folder, but you can choose any location you wish.
And it's going to create a subfolder for us automatically that is date/time stamped
just so we can help organize ourselves automatically.
Down here at the bottom we have a Verify option.
There's 2 ways you can verify media during a transfer in Prelude.
The first one is by file size. This is a pretty fast check.
It just goes ahead and makes sure that anything that we've copied
matches the exact same file size as your original source does.
The other one is by file content. This is more of a binary CRC check.
It takes a bit longer, but if you really want to make sure that you've got your media
onto your destination in the exact same details and format that's on your source,
you definitely want to select File Content.
We'll just save all that for now for the purpose of the demo.
You can also add additional backup destinations.
Click the Add Destination button.
It'll let you select a new location.
We'll do a new folder called Backup 1 and say OK.
What we have here is now Destination 01.
It's going to point to our backup.
You can see that you also have the Transcode option available here.
So if you have a proxy workflow where you want to copy your raw
as part of your primary destination, your raw video,
but you'd like to go ahead and generate some proxies,
you can come here, select an H264 or any other format you wish
and the video size, and away you go.
So if I were to click the Ingest button now,
not only would we get a copy of all of our raw footage into our Demo 1,
it is also going to send these 3 clips into Adobe Media Encoder
and it's going to transcode them into the selected format.
I'll go ahead and do that now.
You can see on the bottom left here inside Prelude you can see the progress happening.
We've got the 3 raw clips now coming over.
If we switch over to Adobe Media Encoder, you can see it's actually churning away
on the request there as well.
So there you have it. That's Adobe Prelude CS6 ingest and logging workflows.
Adobe Prelude is available in the Production Premium and Master Collection Suites.
Thank you for your time.
[Adobe]

