Episode: Creating a 3D Broadcast News Open (Part 2)
Show: After Effects Cookbook
Views: 63184
About This Show
After Effects Cookbook
Dedicated to Beginner to Advanced users, focused on After Effects' 3D side - 3D application integration - 3rd party plug-ins.....and Workflow!
More Episodes in this Show| Episode Title | Runtime | CC | Average Rating | My Library |
|---|---|---|---|---|
| Creating a 3D Broadcast News Open (Part 6) Creating a 3D Broadcast News Open (Part 6)Steve Whatley shows how to use CS3 Production Premium to compile finished composites from After Effects into Premiere Pro for final output to DVD, Flash, and Mobile Devices. | 00:20:16 | |||
| Creating a 3D Broadcast News Open (Part 5) Creating a 3D Broadcast News Open (Part 5)Learn how to import virtual sets from Cinema 4D into After Effects, and how to use chroma keying, masks, mattes, layers and blend modes for compositing. | 00:15:07 | |||
| Creating a 3D Broadcast News Open (Part 4) Creating a 3D Broadcast News Open (Part 4)Learn how to create animatics using After Effects and Premiere for Pre-visualization. Then use the integrated Clipnotes feature for client approvals. | 00:20:48 | |||
| Creating a 3D Broadcast News Open (Part 3) Creating a 3D Broadcast News Open (Part 3)Learn how to add Footage into a 3D scene. Utilize news bumper C4D tags and After Effects nulls to add 2D content into the 3D scene without re-rendering. | 00:19:07 | |||
| Creating a 3D Broadcast News Open (Part 2) Creating a 3D Broadcast News Open (Part 2)Learn how to use C4D Render Passes in After Effects and import C4D files utilizing shadow, diffusion, specular and depth passes for post- processing. | 00:18:15 | |||
| Creating a 3D Broadcast News Open (Part 1) Creating a 3D Broadcast News Open (Part 1)An overview of compositing elements from Cinema4D into After effects, compiling in Premiere Pro, repairing audio in Soundbooth, and Dynamic Link workflow. | 00:11:12 |
About This Episode
Runtime : 00:18:15
Added : 05/22/2008
Learn how to use C4D Render Passes in After Effects and import C4D files utilizing shadow, diffusion, specular and depth passes for post- processing.
