Physical Computing with Arduino: Getting Started

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About This Episode
Kevin Hoyt kicks off a series introducing you to the world of physical computing with an emphasis on Arduino, an open-source electronics prototyping platform.
Episode Title Runtime CC Products Covered My Library
Physical Computing with Arduino: Connecting to Ado... 00:07:55
 
  • Flash Professional
 
Physical Computing with Arduino: Getting Started 00:08:05
 
  • Flash Professional
 
Adobe AIR mobile on Droid 00:03:30
 
  • AIR
  • Flash Professional
  • Flash Builder
 
RIA Problems You Never Expected: Service Security 00:05:24
 
  • Flex SDK
 
RIA Problems You Never Expected: Service Version... 00:04:11
 
  • Flex SDK
 
RIA Problems You Never Expected: Operational Effi... 00:05:51
 
  • Flex SDK
 
RIA Problems You Never Expected: Synchronization 00:06:28
 
  • Flex SDK
 
RIA Problems You Never Expected: RPC Spaghetti Co... 00:06:57
 
  • Flex SDK
 
RIA Problems You Never Expected: Large Data Sets 00:07:55
 
  • Flex SDK
  • LiveCycle
 
RIA Problems You Never Expected: Character Format... 00:06:49
 
  • LiveCycle
 
RIA Problems You Never Expected: Too Many Screens 00:05:52
 
  • Flex SDK
 
RIA Problems You Never Expected:  Wasted Resources 00:03:34
 
  • Flex SDK
 
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Flash Professional
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