Episode: The Mechanics of Basic Animation in ActionScript (episode 28)

Show: ActionScript 1:1 with Doug Winnie

 
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ActionScript 1:1 with Doug Winnie

In this series, Doug Winnie shows you how to get up and running with ActionScript. Learn how to use ActionScript to manipulate objects, create event handlers and timers, and create a simple project

More Episodes in this Show
Episode Title Runtime CC Average Rating My Library
Incorporate Random Chance in your Animations (epis... Incorporate Random Chance in your Animations (episode 29) Doug walks you through the ActionScript code to combine the timer with animation principles, creating timeline-free and random movement of graphical objects. Runtime : 00:05:09 Average Rating :   Added : Tuesday, November 17, 2009 00:05:09      
The Mechanics of Basic Animation in ActionScript (... The Mechanics of Basic Animation in ActionScript (episode 28) Doug continues his lesson on linear animation by showing you the results of manipulating variables such as time, repetition, and slope. Runtime : 00:06:19 Average Rating :   Added : Tuesday, November 10, 2009 00:06:19      
Animation Basics (episode 27) Animation Basics (episode 27) You can animate purely in ActionScript by reviewing the basic geometry practices of animating. In this video, Doug reviews animation slope, frame rates and other elements to get you ready. Runtime : 00:04:01 Average Rating :   Added : Tuesday, November 3, 2009 00:04:01      
Use Mathematical Functions to Generate Random Numb... Use Mathematical Functions to Generate Random Numbers (episode 26) Learn how to incorporate random chance into your Flash projects by generating random numbers using the Math class in ActionScript 3.0. Runtime : 00:05:19 Average Rating :   Added : Friday, October 30, 2009 00:05:19      
Create Animations with Mathematical Functions in F... Create Animations with Mathematical Functions in Flash CS4 (episode 25) Learn how to work with decimal numbers using common math functions in ActionScript. Doug demonstrates the floor, rounding and ceiling operations. Runtime : 00:04:44 Average Rating :   Added : Tuesday, October 20, 2009 00:04:44      
Customize your Workspace in Flash Professional (ep... Customize your Workspace in Flash Professional (episode 24) In this video, Doug Winnie shows you all of the ways you can customize your Flash workspace UI and then save the set up for later use. Runtime : 00:04:54 Average Rating :   Added : Tuesday, October 13, 2009 00:04:54      
Boolean Logic Operators (episode 23) Boolean Logic Operators (episode 23) Doug demonstrates how to test multiple conditions at the same time using logic operators. Learn to customize your project with more control using basic Boolean logic commands. Runtime : 00:02:54 Average Rating :   Added : Tuesday, September 22, 2009 00:02:54      
Building Logic Using Conditional Tests (episode 22... Building Logic Using Conditional Tests (episode 22) Conditional tests are only useful if you can do different things based on the results. In this video, Doug shows how to do exactly that with the “if” and “if...else” statements. Runtime : 00:05:14 Average Rating :   Added : Thursday, September 17, 2009 00:05:14      
Testing Conditions (episode 21) Testing Conditions (episode 21) Doug shows how to test for different conditions in your application using Equality and Inequality Operators. Follow along as Doug builds a number of conditional statements, and then tests the results. Runtime : 00:03:47 Average Rating :   Added : Thursday, September 17, 2009 00:03:47      
Introducing Boolean Values (episode 20) Introducing Boolean Values (episode 20) Boolean variables are the basis for building logic into an application.  Doug provides some easy commands to get you started working with Boolean variables. Runtime : 00:05:11 Average Rating :   Added : Tuesday, September 1, 2009 00:05:11      
Create Drag and Drop Objects (episode 19) Create Drag and Drop Objects (episode 19) Add drag and drop interactivity to Flash projects. Doug explains simple ActionScript statements that make drag and drop possible such as mouse over/mouse out and the start/stop drag method. Runtime : 00:03:48 Average Rating :   Added : Tuesday, August 25, 2009 00:03:48      
Working with the Event Object (episode 18) Working with the Event Object (episode 18) Controlling multiple objects in a Flash project can be tricky. Doug discusses using the Event Object to dynamically adjust multiple instances of objects with only a few lines of code. Runtime : 00:04:08 Average Rating :   Added : Tuesday, August 18, 2009 00:04:08      
More Control with the Timeline (episode 17) More Control with the Timeline (episode 17) Expanding on his previous video about working with timelines in ActionScript, Doug demonstrates using frame labels to create named frames and adding event handlers with AS3 commands. Runtime : 00:06:11 Average Rating :   Added : Tuesday, August 11, 2009 00:06:11      
Working with Timelines (episode 16) Working with Timelines (episode 16) Doug shows you how to work with encapsulated timelines in MovieClips, and introduces how to control internal MovieClip animations from the main timeline. Runtime : 00:04:44 Average Rating :   Added : Tuesday, August 4, 2009 00:04:44      
Create a Clock (episode 15) Create a Clock (episode 15) See Doug build a clock in Flash using ActionScript to manipulate objects’ properties and add mouse and timer events. Everything we’ve learned from his tutorials is combined into one project. Runtime : 00:06:21 Average Rating :   Added : Tuesday, June 16, 2009 00:06:21      
Create a Timer (episode 14) Create a Timer (episode 14) Using your advanced knowledge of ActionScript, Doug Winnie walks you through how to combine time events with event listeners to create and control time-based events. Runtime : 00:05:24 Average Rating :   Added : Tuesday, June 9, 2009 00:05:24      
Events and MouseEvent Handlers (episode 13) Events and MouseEvent Handlers (episode 13) Discover the power of events, and how you can quickly and easily build event handlers. In this episode, Doug covers how to use events to build interactivity with the mouse. Runtime : 00:06:42 Average Rating :   Added : Tuesday, June 2, 2009 00:06:42      
Order of Mathematical Operations (episode 12) Order of Mathematical Operations (episode 12) In this video, Doug Winnie reviews how Flash calculates math based on a specific order of operations. Runtime : 00:04:03 Average Rating :   Added : Tuesday, May 26, 2009 00:04:03      
Mathematical Operators (episode 11) Mathematical Operators (episode 11) Doug Winnie teaches the basics of calculating mathematical operations in ActionScript code, including commonly used shortcuts to save coding time. Runtime : 00:05:55 Average Rating :   Added : Tuesday, May 19, 2009 00:05:55      
Returning values from functions (episode 10) Returning values from functions (episode 10) Doug Winnie wraps up his lesson on functions by explaining how to retrieve results for the output panel with the return statement. Runtime : 00:06:46 Average Rating :   Added : Tuesday, May 12, 2009 00:06:46      
Accepting Values in Functions (episode 9) Accepting Values in Functions (episode 9) Doug continues his tutorial on how to efficiently use functions with ActionScript. With functions, you can customize their functionality by assigning parameters and values. Runtime : 00:06:14 Average Rating :   Added : Tuesday, May 5, 2009 00:06:14      
Fundamentals of functions (episode 8) Fundamentals of functions (episode 8) Doug Winnie provides an introduction to functions and explains how to efficiently use them in ActionScript by grouping commonly used tasks together as a named function. Runtime : 00:05:53 Average Rating :   Added : Tuesday, April 28, 2009 00:05:53      
Working with comments (episode 7) Working with comments (episode 7) You can use comments to document your ActionScript code for other developers to use. Doug’s tutorial sums up the benefit of building good coding practices. Runtime : 00:06:46 Average Rating :   Added : Monday, April 27, 2009 00:06:46      
Adding named objects to the stage (episode 6) Adding named objects to the stage (episode 6) In this video, Doug Winnie teaches you how to use ActionScript to dynamically add objects to the stage using code and the DisplayStack. Runtime : 00:06:33 Average Rating :   Added : Friday, April 24, 2009 00:06:33      
Exploring named Library assets (episode 5) Exploring named Library assets (episode 5) Dive deeper with the Library panel and learn more about how to name instances on the stage, and how to use the Linkage panel to name objects in the Library panel. Runtime : 00:04:22 Average Rating :   Added : Friday, April 24, 2009 00:04:22      
Changing object parameters (episode 4) Changing object parameters (episode 4) In order to manipulate objects, Doug Winnie uses the assignment operator in ActionScript 3.0 to instantaneously overwrite values initially assigned in Flash. Runtime : 00:03:27 Average Rating :   Added : Monday, April 6, 2009 00:03:27      
Accessing object parameters (episode 3) Accessing object parameters (episode 3) Doug Winnie demonstrates how to access properties of an object such as size or location by using instance properties with ActionScript, sending messages to the output console. Runtime : 00:04:10 Average Rating :   Added : Monday, April 6, 2009 00:04:10      
Working with the Actions Panel (episode 2) Working with the Actions Panel (episode 2) Understand how to use the Actions panel and use the trace statement. Doug Winnie walks you through the code to control objects created in Flash. Runtime : 00:03:02 Average Rating :   Added : Monday, April 6, 2009 00:03:02      
Welcome to ActionScript 3.0 (episode 1) Welcome to ActionScript 3.0 (episode 1) Doug Winnie gives an overview of his new series in which you will learn the fundamentals of ActionScript 3.0. Get up and running in Flash Professional using ActionScript 3.0. Runtime : 00:05:03 Average Rating :   Added : Friday, April 3, 2009 00:05:03      


About This Episode

Runtime: 00:06:19
Added : 11/10/2009

Doug continues his lesson on linear animation by showing you the results of manipulating variables such as time, repetition, and slope.

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