Animation Basics (episode 27)

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About This Episode
You can animate purely in ActionScript by reviewing the basic geometry practices of animating. In this video, Doug reviews animation slope, frame rates and other elements to get you ready.
Episode Title Runtime CC Products Covered My Library
Setting Initial Values to Class Instance using Con... 00:02:15
 
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Generating Class Instances with ActionScript (epis... 00:03:36
 
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Accessing Data from Custom Classes with "get" (epi... 00:03:06
 
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Working with Getters to Access Private Attributes... 00:03:28
 
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Working with Attributes in Custom Classes (episode... 00:03:48
 
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Communicating Between Classes (episode 52) 00:04:36
 
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Method Functionality in Object-oriented Programmin... 00:03:58
 
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Adding Advanced Behavior to Custom Classes (episod... 00:04:31
 
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Extending Custom Classes with Methods (episode 49) 00:06:18
 
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Working with Custom Classes (episode 48) 00:03:38
 
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Custom Classes for Object-oriented Programming (ep... 00:05:47
 
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Document Classes in Object-oriented Programming (e... 00:05:58
 
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Object-oriented Programming (episode 45) 00:02:21
 
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Control Objects using your Keyboard (episode 44) 00:04:31
 
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Customize your Cursor with Code Snippets (episode... 00:04:47
 
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Learn Text Controls using Code Snippets (episode 4... 00:04:50
 
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Combining Code Snippets in Flash Professional CS5... 00:04:06
 
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Drag and Drop with Code Snippets in Flash Professi... 00:03:07
 
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Working with Timers using Code Snippets (episode 3... 00:05:02
 
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Apply Code Snippets to an Object in Flash Professi... 00:04:13
 
 
The Code Snippets Panel in Flash Professional CS5... 00:02:31
 
 
Use Arrays to Access Objects on the Stage (episode... 00:03:38
 
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Looping through items of an Array (episode 35) 00:03:59
 
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Removing Items from an Array (episode 34) 00:04:16
 
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Adding Items to an Array (episode 33) 00:03:11
 
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Introducing Arrays (episode 32) 00:04:33
 
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Extending Loops in ActionScript (episode 31) 00:05:36
 
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Looping in ActionScript (episode 30) 00:05:28
 
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Incorporate Random Chance in your Animations (epis... 00:05:09
 
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The Mechanics of Basic Animation in ActionScript (... 00:06:19
 
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Animation Basics (episode 27) 00:04:01
 
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Use Mathematical Functions to Generate Random Numb... 00:05:19
 
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Create Animations with Mathematical Functions in F... 00:04:44
 
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Customize your Workspace in Flash Professional (ep... 00:04:54
 
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Boolean Logic Operators (episode 23) 00:02:54
 
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Building Logic Using Conditional Tests (episode 22... 00:05:14
 
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Testing Conditions (episode 21) 00:03:47
 
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Introducing Boolean Values (episode 20) 00:05:11
 
 
Create Drag and Drop Objects (episode 19) 00:03:48
 
 
Working with the Event Object (episode 18) 00:04:08
 
 
More Control with the Timeline (episode 17) 00:06:11
 
 
Working with Timelines (episode 16) 00:04:44
 
 
Create a Clock (episode 15) 00:06:21
 
 
Create a Timer (episode 14) 00:05:24
 
 
Events and MouseEvent Handlers (episode 13) 00:06:42
 
 
Order of Mathematical Operations (episode 12) 00:04:03
 
 
Mathematical Operators (episode 11) 00:05:55
 
 
Returning values from functions (episode 10) 00:06:46
 
 
Accepting Values in Functions (episode 9) 00:06:14
 
 
Fundamentals of functions (episode 8) 00:05:53
 
 
Working with comments (episode 7) 00:06:46
 
 
Adding named objects to the stage (episode 6) 00:06:33
 
 
Exploring named Library assets (episode 5) 00:04:22
 
 
Changing object parameters (episode 4) 00:03:27
 
 
Accessing object parameters (episode 3) 00:04:10
 
 
Working with the Actions Panel (episode 2) 00:03:02
 
 
Welcome to ActionScript 3.0 (episode 1) 00:05:03
 
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Next episode in this show
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