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23 results found on

"Stage3D"

Game Frameworks Panel
Game Frameworks Panel
Join us for a panel discussion with the developers of Starling, Away3D, and Feathers, all well-known ActionScript and Stage3D based frameworks frequently used in game development with Flash technologies. Hear their insight on the future of this field, and have an opportunity to get your own questions answered.During this session, our panelists will answer:• Where are these frameworks heading? • What other alternatives are out there? • How about collision, AI, physics, and other game engine–specific frameworks? There will also be time allotted for an audience Q&A session.
  • Views: 1,051
  • Added: May 06, 2013
  • Runtime: 01:03:26
Case Study: Creating Game Engines in WebGL and Stage3D
Case Study: Creating Game Engines in WebGL and Stage3D
Discover WebGL and Stage3D for Adobe Flash Player, two emerging technologies in the world of 3D online game development. Join Andrew Phelps, faculty member in the Rochester Institute of Technology Game Design & Development program, as he explains how his students tackle the challenges of game design with these modern platforms.You'll hear about:• The experiences students in his program had building game engines with HTML5/WebGL and Stage3D (development, workflows, and so on)• Sample work and projects that were created during the course• The successes and failures encountered along the way
  • Views: 1,943
  • Added: May 06, 2013
  • Runtime: 00:58:23
Mastering Multiplayer Stage3D and AIR Game Development for Mobile Devices
Mastering Multiplayer Stage3D and AIR Game Development for Mobile Devices
Explore the exciting possibility of making a multiplayer game for multiple devices using the same codebase while maintaining desktop-like game quality. The session will be taught by two experts from Frima Studio: Jean-Philippe Doiron, principal architect R&D, and Luc Beaulieu, CTO.Join us to learn about:• The use of Stage3D across web and mobile deployments (with Adobe AIR)• The challenges encountered when attempting to maintain high-performance specifications on mobile devices • The required production pipeline and guidelines for deploying and debugging on iOS and Android • An overview of the deployment process, from start to finish• Techniques used to go from low fps for static scenes to 30+ fps for full gaming, like batching, change in render target, overdraw, native extensions, and FlasCC
  • Views: 2,340
  • Added: May 05, 2013
  • Runtime: 00:54:41
2D Skeletal Animation Design with Creative Cloud
2D Skeletal Animation Design with Creative Cloud
Join Adobe Evangelists James Li and Peter Huang as they show how to use Adobe Creative Cloud for character animation and game art design. They'll demonstrate a highly efficient workflow to create lively GPU-accelerated, interactive 2D skeletal game animations.Li and Huang will cover:• Game animation design: How to architect, design, and create game assets with Adobe Photoshop, Illustrator, and Adobe Audition• Game animation implementation: How to create skeletal animations in Adobe Flash Professional using the DragonBones design panel • Integration with a game engine: How to export your animations into texture assets in different formats for popular GPU rendering frameworks like Stage3D or cocos2d
  • Views: 5,696
  • Added: May 05, 2013
  • Runtime: 01:02:11
Episode 4: Navigation
Episode 4: Navigation
Write custom events based on the Starling event and code the navigation between the Welcome screen and in-game screen. (Learn more about Adobe gaming technologies in the Game Development Center.)
  • Flash Professional
  • AIR
  • Flash Builder
  • Product Version: CC
  • Views: 2,834
  • Added: Aug 27, 2012
  • Runtime: 00:15:27
  • Tags: Stage3D, Starling, game development
Episode 11: Particles
Episode 11: Particles
Learn to build particles in the Starling framework using the Particle Extension as well as a manual method. (Learn more about Adobe gaming technologies in the Game Development Center.)
  • Flash Professional
  • AIR
  • Flash Builder
  • Product Version: CC
  • Views: 12,519
  • Added: Aug 27, 2012
  • Runtime: 00:25:06
  • Tags: Stage3D, Starling, game development, particle system
Episode 10: Text and Fonts
Episode 10: Text and Fonts
Learn how text rendering works in the Starling framework, and understand the two types of fonts you can use to display text in your games. (Learn more about Adobe gaming technologies in the Game Development Center.)
  • Flash Professional
  • AIR
  • Flash Builder
  • Product Version: CC
  • Views: 3,695
  • Added: Aug 27, 2012
  • Runtime: 00:17:16
  • Tags: font, text, Stage3D, Starling, game development
Episode 9: Items
Episode 9: Items
Add food items to the in-game screen randomly and animate them, and detect collisions between the items and hero using similar techniques used for obstacles. (Learn more about Adobe gaming technologies in the Game Development Center.)
  • Flash Professional
  • AIR
  • Flash Builder
  • Product Version: CC
  • Views: 1,862
  • Added: Aug 27, 2012
  • Runtime: 00:07:20
  • Tags: Stage3D, Starling, game development
Episode 8: Collision Detection
Episode 8: Collision Detection
Animate the hero based on mouse and finger position, learn about ways of detecting collisions in games, and write the detecting logic for this game. (Learn more about Adobe gaming technologies in the Game Development Center.)
  • Flash Professional
  • AIR
  • Flash Builder
  • Product Version: CC
  • Views: 2,764
  • Added: Aug 27, 2012
  • Runtime: 00:18:42
  • Tags: Stage3D, Starling, collision detection, game development
Episode 7: Obstacles
Episode 7: Obstacles
Create the obstacles, their artwork and Watch Out sign, and animate them randomly in the in-game screen. (Learn more about Adobe gaming technologies in the Game Development Center.)
  • Flash Professional
  • AIR
  • Flash Builder
  • Product Version: CC
  • Views: 1,594
  • Added: Aug 27, 2012
  • Runtime: 00:25:51
  • Tags: Stage3D, Starling, collision detection, game development
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