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"Stage 3D"

Zynga Multiplatform with Adobe AIR
Zynga Multiplatform with Adobe AIR
Learn how Zynga, the world's leading provider of social game services, is bringing its games to all platforms via Adobe Flash, AIR, Starling, and Stage 3D. Don't miss this session to understand how Zynga builds and optimizes its games to deliver native performance across all devices and platforms, and how the company is connecting millions of players via a common platform.In particular, we'll discuss:• Specific problems, solutions, and learnings from various production projects• How Zynga leverages its BRO high-performance render engine to move more complex games to other platforms• How the move toward multiplatform development is changing• How new mobile and web games are being designed and developed
  • Views: 1,504
  • Added: Jun 11, 2013
  • Runtime: 00:59:43
Flash Technology: Better Games, More Easily, For More People
Flash Technology: Better Games, More Easily, For More People
Game developers talk about why they love developing games in Flash: easy workflow, maximum exposure, rapid prototyping, ubiquity of experience across devices, Stage 3D, graphics acceleration, and the ability to distribute to multiple platforms.
  • Flash Professional
  • Product Version: CC
  • Views: 18,457
  • Added: May 15, 2012
  • Runtime: 00:04:41
  • Tags: Flash, workflow, 3d, Professional, developer, device, devices, games, gaming, graphic
Introducing Flash Player 11.2
Introducing Flash Player 11.2
Lee Brimelow and Tom Nguyen highlight an array of new browser-and-device-friendly features in Flash Player 11.2 such as silent background updates, multi-threaded decoding for video, and mobile stage 3D, which delivers optimized performance for game development.
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 13,148
  • Added: Feb 26, 2012
  • Runtime: 00:07:29
  • Tags: Flash, 3d, decoding, gaming, mobile, optimize, optimized, performance, player, stage
Hardware Accelerated Graphics for Mobile Games with Adobe AIR 3.2
Hardware Accelerated Graphics for Mobile Games with Adobe AIR 3.2
Lee Brimelow and Thibault Imbert discuss the enhanced graphics rendering engine and the Stage3D API, enabling developers to port their Flash games to mobile with up to 60 frames per second.
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 6,981
  • Added: Feb 26, 2012
  • Runtime: 00:04:45
  • Tags: Flash, air, engine, frames, graphics, mobile, rendering, thibault imbert, API, frames per second
Developing Next-Generation Games with Stage3D (Molehill) Part 2
Developing Next-Generation Games with Stage3D (Molehill) Part 2
Stage 3D introduction in Adobe Flash Player and Adobe AIR lets you use techniques such as deferred lighting, screen space dynamic shadow, MRT, and more through vertex and fragment shaders. Join Jean-Philippe Doiron, Principal Architect R&D at Frima Studio, and Jean-Philippe Auclair, R&D Architect, for a deep dive into GPU programming with the new Flash Player, and discover how to produce beautiful GPU effects that are reusable in your games and applications.
  • AIR
  • Views: 1,599
  • Added: Oct 05, 2011
  • Runtime: 00:55:53
  • Tags: adobe, 3d, air, flash player, games, Jean-Phillippe Doiron, MAX 2011, Next-Generation
Developing 2D Games on Top of Stage 3D (Molehill) in Flash Player
Developing 2D Games on Top of Stage 3D (Molehill) in Flash Player
Learn how to use Stage 3D (aka "Molehill"), the new low-level GPU-accelerated APIs in Adobe Flash Player, to develop high-performance 2D games. Thibault Imbert, product manager for the Adobe Flash runtimes, will explore these new APIs and their usage inside game frameworks and engines. Stage 3D is going to change the web for 2D and 3D gaming, and this session will show how to make the most of it.
  • Flash Builder
  • Product Version: CC
  • Views: 3,498
  • Added: Oct 04, 2011
  • Runtime: 00:54:38
  • Tags: Flash, adobe, 2D, 3d, gpu acceleration, API's, MAX 2011
Programming a 3D First-Person Shooter Game in Flash
Programming a 3D First-Person Shooter Game in Flash
Learn more about how to build the next generation of action games with new the Flash Stage 3D API. This session will cover the key steps required to create an advanced first-person shooter gameplay, such as creating a scene and adding a person, movement, shooting, camera following, animations, and more, all in the context of 3D.
  • Flash Professional
  • Flash Builder
  • Product Version: CC
  • Views: 11,794
  • Added: Oct 04, 2011
  • Runtime: 01:00:09
  • Tags: Flash, adobe, 3d, API, game, programming, First-Person Shooter, MAX 2011
Deep Dive into Molehill (Stage 3D)
Deep Dive into Molehill (Stage 3D)
Join Adobe engineers Sebastian Marketsmueller and Grayson Lang for a deep dive into Stage 3D (aka Molehill). Marketsmueller and Lang will cover how to get started with GPU acceleration in Adobe Flash Player and what can be done with it, from a simple triangle to a complete 3D framework.
  • Views: 2,226
  • Added: Oct 03, 2011
  • Runtime: 01:03:48
  • Tags: adobe, 3d, flash player, MAX 2011, Sebastian Marketsmueller
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