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"reusable"

The Library panel explained
The Library panel explained
The Library panel in Muse offers a convenient way to store and manage common page elements. Learn how to easily save and share re-usable design elements between projects in Muse, various machines, and with other team members. Taken from Train Simple's Adobe Muse CC course.
  • Muse
  • Product Version: CC
  • Views: 3,263
  • Added: Jan 18, 2014
  • Runtime: 00:04:13
  • Tags: CC, Muse, Train Simple, library panel
RoboHelp 10: Snippets for Boilerplate updates
RoboHelp 10: Snippets for Boilerplate updates
See how snippets in RoboHelp 10 give you a library of re-usable sections of text, UDVs (variables) or graphics. Save once, use many times. Edit the snippet once, and all instances change. You will be amazed at the simplicity of the user interface. You can even select and copy sections of repetitious text from your content (lists, cautions, etc.) and copy it into a new snippet!
  • RoboHelp
  • Technical Communication Suite
  • Views: 362
  • Added: May 19, 2013
  • Runtime: 00:02:54
  • Tags: RoboHelp, content, boilerplate
Adobe Illustrator: Designing for Any Screen with Vector Graphics
Adobe Illustrator: Designing for Any Screen with Vector Graphics
Learn how to leverage the rich toolset in Adobe Illustrator to create vibrant web graphics, wireframes, and complete website mockups. Justin Seeley, staff author for lynda.com and an Adobe Certified Expert, will share his design expertise.Learn how to:• Build responsive layouts with artboards• Produce custom color palettes and swatches for web graphics• Craft vector shapes and text designs that seamlessly scale• Apply drop shadows and other live effects• Optimize and export different types of graphics• Speed up your workflow with reusable image sprites and Smart Objects
  • Views: 2,760
  • Added: May 06, 2013
  • Runtime: 00:59:45
Using Edge Animate to Create a Reusable Component Set
Using Edge Animate to Create a Reusable Component Set
This session will examine the Adobe Edge Animate Symbol structure and demonstrate a number of ways to achieve functional results similar to ActionScript using jQuery and JavaScript APIs. Learn these valuable techniques from Joseph LaBrecque, senior interactive software engineer at the University of Denver.In this session, we will:• Provide an overview of the Edge Animate Symbol structure• Demonstrate how to accomplish "component" creation• Show how to reuse these components in projects
  • Views: 951
  • Added: May 05, 2013
  • Runtime: 01:10:31
Episode 4: Create Dynamic, Reusable Components with Edge Animate
Episode 4: Create Dynamic, Reusable Components with Edge Animate
Buttons are important for user interaction, so they are part of almost every interactive composition. In the first part of this episode you will learn how to easily create reusable multistate button components that can be used across projects. The second part uses these button components to create a slideshow - with a self generating, dynamic navigation.
  • Edge Animate
  • Product Version: CC
  • Views: 14,319
  • Added: Oct 09, 2012
  • Runtime: 00:06:45
  • Tags: dynamic, Adobe Edge Animate
Symbols in Edge Animate
Symbols in Edge Animate
In Edge Animate, symbols enable you to create reusable animations that have their own independent timelines. In this lesson you will learn how to create a symbol, add a symbol to the Animate timeline, and edit a symbol in place. We will then take that one symbol, turn it into a starfield, and manipulate the timing of each star to create twinkling stars in the night sky.
  • Edge Animate
  • Product Version: CC
  • Views: 18,174
  • Added: Oct 05, 2012
  • Runtime: 00:07:17
  • Tags: animation, symbols, timeline, Edge Animate, Tom Green
Developing Next-Generation Games with Stage3D (Molehill) Part 2
Developing Next-Generation Games with Stage3D (Molehill) Part 2
Stage 3D introduction in Adobe Flash Player and Adobe AIR lets you use techniques such as deferred lighting, screen space dynamic shadow, MRT, and more through vertex and fragment shaders. Join Jean-Philippe Doiron, Principal Architect R&D at Frima Studio, and Jean-Philippe Auclair, R&D Architect, for a deep dive into GPU programming with the new Flash Player, and discover how to produce beautiful GPU effects that are reusable in your games and applications.
  • AIR
  • Views: 1,615
  • Added: Oct 05, 2011
  • Runtime: 00:55:53
  • Tags: adobe, 3d, air, flash player, games, Jean-Phillippe Doiron, MAX 2011, Next-Generation
Creating the Very Best User Experiences
Creating the Very Best User Experiences
Join us as we explore the best solutions for delivering highly expressive and usable experiences, both in the browser and as apps. We'll look at a variety of technologies and products, highlighting current opportunities, and perring into the not-so-distant future.
  • Views: 14,543
  • Added: Oct 04, 2011
  • Runtime: 01:40:05
  • Tags: adobe, apps, browsers, future, MAX 2011, technologies
The Best Practices for Application and UX Design for Large Data Sets
The Best Practices for Application and UX Design for Large Data Sets
Learn how to create usable data-centric applications that show just the right amount at the right time: useful, but not overwhelming. With Adobe LiveCycle Data Services, if you try to force too much data into a display, or don't provide enough data at a time, your tool likely won't be of much practical use. The principle at work here is information density, and it's a key concept all Flex developers who deal in large data sets should (and can) master.
  • Flex SDK
  • Flash Builder
  • Product Version: CC
  • Views: 1,900
  • Added: Oct 03, 2011
  • Runtime: 00:54:47
  • Tags: adobe, data services, livecycle, MAX 2011, data centric
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