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"object oriented programming"

Accessing Data from Custom Classes with
Accessing Data from Custom Classes with "get" (episode 55)
Doug continues to cover best practices for accessing data in object-oriented programming. In this video, he uses the "get" command to make his custom class' private method act like a regular public variable.
  • Flash Professional
  • Product Version: CC
  • Views: 4,324
  • Added: Mar 29, 2011
  • Runtime: 00:03:06
  • Tags: Flash, Flash Pro, best practices, get command, FlashPro, Professional, access, actionscript, app, application
Communicating Between Classes (episode 52)
Communicating Between Classes (episode 52)
Doug shows the ActionScript coding needed to bring the dice-rolling application from the last few videos alive.  He focuses on the importance of communication among multiple classes in object-oriented programming.
  • Flash Professional
  • Product Version: CC
  • Views: 5,819
  • Added: Mar 08, 2011
  • Runtime: 00:04:36
  • Tags: Flash, FlashPro, Professional, actionscript, app, application, class, code, coding, communicate
Adding Advanced Behavior to Custom Classes (episode 50)
Adding Advanced Behavior to Custom Classes (episode 50)
Building on the skills covered in his continuing lesson on object-oriented programming in Flash Professional, Doug highlights how to create mouse events for classes that automatically are part of each instance.
  • Flash Professional
  • Product Version: CC
  • Views: 5,420
  • Added: Feb 22, 2011
  • Runtime: 00:04:31
  • Tags: Flash, Platform, Professional, actionscript, behavior, class, code, code, coding, create
Extending Custom Classes with Methods (episode 49)
Extending Custom Classes with Methods (episode 49)
In the last few videos, Doug explained the concept of custom classes in object-oriented programming and how to create them. Now Doug introduces the class-specific function known as a method.
  • Flash Professional
  • Product Version: CC
  • Views: 5,640
  • Added: Feb 15, 2011
  • Runtime: 00:06:18
  • Tags: Flash, Flash Pro, Flash Pro, actionscript, class, class, code, code, coding, coding
Working with Custom Classes (episode 48)
Working with Custom Classes (episode 48)
Doug further explores the usefulness of customized classes in object-oriented programming in Flash Professional CS5.  He also explains more of how the constructor works as he expands the dice project.
  • Flash Professional
  • Product Version: CC
  • Views: 5,955
  • Added: Feb 08, 2011
  • Runtime: 00:03:38
  • Tags: Flash, Flash Pro, FlashProfessional, actionscript, class, code, coding, constructor, cs5, custom
Object-oriented Programming (episode 45)
Object-oriented Programming (episode 45)
In this video, Doug opens up a new topic for developers working in Flash Professional CS5.  He defines what object-oriented programming means, and explains the role that classes play in an object’s behavior.
  • Flash Professional
  • Product Version: CC
  • Views: 7,781
  • Added: Jan 18, 2011
  • Runtime: 00:02:21
  • Tags: Flash, Professional, actionscript, behavior, class, classes, code, coding, cs5, design
Thinking in ActionScript
Thinking in ActionScript
Discover visual and conceptual models that can help you understand programming generally and ActionScript specifically. Everything shown will be supplemented with related code samples. You'll walk away with clear (and, possibly, new and unique) ways to think about properties, methods, data types, classes, and object oriented programming. Additional topics may include variables, loops, arrays, and value objects. All are welcome, but ActionScript experience is recommended.
  • AIR
  • Flash Professional
  • Flash Builder
  • Product Version: CC
  • Views: 907
  • Added: Oct 25, 2010
  • Runtime: 01:09:53
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