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Building a Mobile App with Adobe Creative Cloud
Show: Learn Creative Cloud
Creative Cloud provides the tools you need to build standards-based HTML5 applications for multiple screens. Learn how to use Adobe Edge Reflow CC to create responsive layouts, code your project using Edge Code CC, test and debug on multiple devices with Edge Inspect CC, and package quickly and easily for distribution across app stores with Adobe PhoneGap Build.
iD Gum ArtCade: 1 Codebase, 18 Games, 3 Platforms, Thousands of Devices
Hear how rehabstudio, a leading digital agency, created ArtCade, a unique gaming platform that lets teens scan art on packs of iD Gum to unlock, play, and share games. We'll be joined by a diverse cast of characters to share with you the production story and tricks behind:• Creating a game platform and 18 games in less than 3 months• Using Adobe Flash technology and Adobe AIR to create native apps for iOS, Android, and Facebook• Using a single codebase for web, iOS, and Android across tablet and mobile• Creating a Facebook scoring and achievement engine• Using Starling for hardware acceleration, sprite sheets, and retina support for iOS and Android
Digital Primates: Honing In on Multiple Targets with a Single Codebase
Show: MAX 2011 Envision
Join Jeff Tapper of Digital Primates as he digs into the practical and business benefits of targeting desktops, native apps, and televisions using a unified codebase. Tapper will showcase a film distributor who is in the process of making content available via an app that will run on Android, BlackBerry PlayBook, and TVs to complement existing web and iOS applications.
CS5.5 Roadshow: Native App Development in Dreamweaver
In this episode, Greg Rewis shows you how to create native apps using Dreamweaver, with new features such as PhoneGap to support your app development.
Future of Mobile Content: Content Owners Talk about HTML5, Flash, and Apps
Show: MAX 2010 Develop
Over the past year many sites that previously used Adobe Flash Player compatible content — especially video — have transitioned to formats that "Flash un-ready" devices can handle. Join a panel of content producers from entertainment, education, and editorial industries as they explain why HTML5, H.264, and native apps for mobile devices do not replace their Flash Player compatible content for mobile.