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"magic bullet"

The Magic Bullet of Web Gaming
The Magic Bullet of Web Gaming
Video games are more than 40 years old, and we are starting to see repeated patterns of audience engagement. We'll show how the time between success reinforcement and the size of an audience have been linked for nearly the last 40 years. Hear from Richard Hileman, Electronic Arts chief creative director, as we explore:• How today's mobile, tablet, social, web, and console games, and new platforms like Connected TV, reflect the link between success reinforcement and audience size• How the complexity of the controller and the game serves as an audience filter over time, by impacting the learning curve of the game • How web-based platforms, combined with innovations in controlling games, can significantly boost the size of the game-playing audience
  • Views: 459
  • Added: May 06, 2013
  • Runtime: 00:58:22
Binary Transition Part 2
Binary Transition Part 2
Aharon shows you how to finish the binary transition project by working with Time Remapping and Camera animation. Plus, see how Magic Bullet Looks and Trapcode Shine help add the finishing touches.
  • After Effects
  • Product Version: CC
  • Views: 878
  • Added: Feb 20, 2009
  • Runtime: 00:13:48
  • Tags: after effects, transitions, Aharon Rabinowitz, Particle Effects
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