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9 results found on

"iPod"

iOS and Android device without manual garbage collection
iOS and Android device without manual garbage collection
In this mobile app demo, John Chen shows how a lack of manual garbage collection hinders performance on the iPod 4 (top) and Nexus One (bottom). The number of triangles increases forever as the animation plays. (Click the HTML Text link to read the article.)
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 2,367
  • Added: Dec 09, 2011
  • Runtime: 00:00:30
iOS and Android device with vector graphics
iOS and Android device with vector graphics
In this mobile app demo, John Chen shows animations on the Nexus One (left) and iPod 4 (right) performing poorly because of too many vector graphics. Note the degraded performance (as slow as 12 fps) as more and more vector graphics come in. (Click the HTML Text link to read the article.)
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 3,053
  • Added: Dec 09, 2011
  • Runtime: 00:00:31
iOS and Android device with bitmap graphics
iOS and Android device with bitmap graphics
In this mobile app demo, John Chen shows animations on the Nexus One (left) and iPod 4 (right) performing well. Note the high and consistent 30 frames per second (fps) even though more and more bitmap graphics come in. (Click the HTML Text link to read the article.)
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 2,431
  • Added: Dec 09, 2011
  • Runtime: 00:00:30
iOS and Android device with manual garbage collection
iOS and Android device with manual garbage collection
In this mobile app demo, John Chen shows how manual garbage collection improves performance on the iPod 4 (top) and Nexus One (bottom). Each animation shows under 200 triangles in playContainer and never slows down. (Click the HTML Text link to read the article.)
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 2,747
  • Added: Dec 09, 2011
  • Runtime: 00:00:38
Mr. Mixit and Pyramix Games for Android and iOS
Mr. Mixit and Pyramix Games for Android and iOS
Senior Technical Evangelist Greg Wilson showcases two popular games, Mr. Mixit and Pyramix, both developed in Flash Builder and Flex and available on Android, BlackBerry PlayBook, and iOS devices.
  • Flash Builder
  • Flex SDK
  • Product Version: CC
  • Views: 7,315
  • Added: Jun 19, 2011
  • Runtime: 00:05:06
  • Tags: Droid, OS, Playbook, android, blackberry, build, code, coding, create, design
MuniTracker App for Android and iOS built with Flash Builder
MuniTracker App for Android and iOS built with Flash Builder
Greg Wilson interviews Quality Engineer Shashwati Keith about using Flash Builder to develop Muni Tracker, a popular mobile app that is available for Android and iOS devices and will soon be available for the BlackBerry PlayBook.
  • Flash Builder
  • Flex SDK
  • Product Version: CC
  • Views: 8,335
  • Added: Jun 19, 2011
  • Runtime: 00:09:26
  • Tags: Droid, MUNI, OS, Playbook, android, app, application, blackberry, build, create
Financial Trader App for iOS, Android, and BlackBerry PlayBook
Financial Trader App for iOS, Android, and BlackBerry PlayBook
Christophe Coenraets demonstrates Financial Trader, a cross-platform enterprise financial analytics app featuring 3D charts and real-time updates, which was developed using Adobe Digital Enterprise Platform with Flash Builder.
  • Flash Builder
  • Flex SDK
  • Product Version: CC
  • Views: 13,303
  • Added: Jun 19, 2011
  • Runtime: 00:06:55
  • Tags: 3d, Droid, OS, Playbook, analytics, android, app, application, blackberry, build
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