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111 results found on

"hardware"

Create WebGL content
Create WebGL content
This view-only tutorial shows how to take existing Flash animations and output them as hardware accelerated WebGL animations.
  • Flash Professional
  • Product Version: CC
  • Views: 8,111
  • Added: Aug 07, 2014
  • Runtime: 00:01:52
  • Tags: Flash, CC, Flash Professional, WebGL
How to Optimize Lightroom 5
How to Optimize Lightroom 5
In this episode of The Complete Picture, Julieanne shares several suggestions for hardware, software, and preferences to help optimize the performance of Lightroom. Keeping these tips in mind when setting up a new system or refining your current system will help speed up Lightroom and make you more productive.
  • Lightroom
  • Views: 40,320
  • Added: Dec 04, 2013
  • Runtime: 00:17:20
  • Tags: Lens Correction, Preferences, RAM, 64 bit, Automatically write XMP to Files, CPU, Camera Raw Cache, Drivers Hard Drive SSD, File Size, Lightroom Efficiency
United & Adobe Anywhere
United & Adobe Anywhere
United looks to Adobe Anywhere to add flexibility into their workflows and allow for real-time team collaboration regardless of team members' locations.
  • Views: 4,747
  • Added: Aug 16, 2013
  • Runtime: 00:00:48
Hogarth - WPP productions & Adobe Anywhere
Hogarth - WPP productions & Adobe Anywhere
Hogarth is a leader in marketing implementation, providing production and transcareation across media channels for global clients. Learn how Hogarth will use Adobe Anywhere to increase efficiencies and maximize benefits to client projects.
  • Views: 1,013
  • Added: Aug 16, 2013
  • Runtime: 00:00:58
MAX 2013 Creative Cloud and More…
MAX 2013 Creative Cloud and More…
There is more creativity & future hardware announcements in our Creative Cloud - get first impressions from luminaries and customers attending this year's event.
  • Creative Cloud
  • Views: 4,034
  • Added: May 07, 2013
  • Runtime: 00:02:13
  • Tags: Adobe MAX, Behance, Creative Cloud, Creative Vision, Project Mighty
Using Premiere Pro CC & Encore CS6 for Bluray, DVD, and Interactive Video for iPad,ATV, and Mobile HD
Using Premiere Pro CC & Encore CS6 for Bluray, DVD, and Interactive Video for iPad,ATV, and Mobile HD
In this video, I'll guide you through using our New Adobe Premiere Pro CC and Encore CS6 to burn Bluray and DVD disc in a few easy steps. I'll also give you some quick tips on making videos with interactive poster frames and chapter markers for iPad, iPhone, AppleTV and other mobile devices.
  • Premiere Pro
  • Encore
  • Product Version: CC
  • Views: 120,995
  • Added: May 06, 2013
  • Runtime: 00:18:20
  • Tags: Premiere Pro, Apple, DVD, Encore, ATV, Blueray, Bluray, CC, CS6, Creative Cloud
Native Stereoscopic editing with Vision 3's Plug-in for PremierePro and After Effects CS6 & CC
Native Stereoscopic editing with Vision 3's Plug-in for PremierePro and After Effects CS6 & CC
I've been working with Vision 3 for about year and half on this inexpensive plug-in to support our native tapeless formats in a Stereoscopic 3D workflow. This video will give you a general idea of how the plug-in works and some general guidance on setup.You can more info on the plug-in here: www.inv3.com/quicks3d
  • After Effects
  • Premiere Pro
  • Product Version: CC
  • Views: 7,702
  • Added: May 06, 2013
  • Runtime: 00:20:10
  • Tags: Premiere Pro, S3D, Stereoscopic, Vision, neo, 3, 3D, AG-3DA1, CC, CS6
From the Sublime to the Ridiculous: Novel Game Control Techniques
From the Sublime to the Ridiculous: Novel Game Control Techniques
Join Jonathan Hawke from Resn, creators of the online energy ball, for a fireside chat delving into some of the latest and more unconventional game control techniques. Using game examples such as Resn's Face Arcade and the EDF London 2012 Light Games, we'll discuss:• How to use common hardware such as web cameras, the humble computer mouse, and mobile phones in innovative ways to surprise and more deeply engage audiences• Using Adobe Flash technology, HTML, and other wizardry to build mind-boggling games for multiple platforms, including desktop browsers, iOS, and Leap Motion• How to generate (hopefully) original game experience ideas that get right inside your audience's heads
  • Views: 134
  • Added: May 06, 2013
  • Runtime: 01:03:05
iD Gum ArtCade: 1 Codebase, 18 Games, 3 Platforms, Thousands of Devices
iD Gum ArtCade: 1 Codebase, 18 Games, 3 Platforms, Thousands of Devices
Hear how rehabstudio, a leading digital agency, created ArtCade, a unique gaming platform that lets teens scan art on packs of iD Gum to unlock, play, and share games. We'll be joined by a diverse cast of characters to share with you the production story and tricks behind:• Creating a game platform and 18 games in less than 3 months• Using Adobe Flash technology and Adobe AIR to create native apps for iOS, Android, and Facebook• Using a single codebase for web, iOS, and Android across tablet and mobile• Creating a Facebook scoring and achievement engine• Using Starling for hardware acceleration, sprite sheets, and retina support for iOS and Android
  • Views: 487
  • Added: May 06, 2013
  • Runtime: 00:38:11
Starting on the Right Foot: An Introduction to Adobe Premiere Pro
Starting on the Right Foot: An Introduction to Adobe Premiere Pro
Learn how to set up Adobe Premiere Pro CS6 projects for speed and efficiency. Join Adobe Certified Instructor and Master Trainer Abba Shapiro as he shares the basics and explains key considerations when getting started with Adobe Premiere Pro.In this session, you’ll learn how to:• Choose the best hardware setup for your workflow• Import all types of media into Adobe Premiere Pro• Navigate the Adobe Premiere Pro interface and organize your media
  • Views: 1,417
  • Added: May 05, 2013
  • Runtime: 01:01:40
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