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Adobe and NVIDIA collaborate to build the best tools for creative pros
Executives from Adobe and NVIDIA talk about how the two companies team up and con-engineer to build the best of the class tools for Creative Pros beneficial to their video production workflow. www.nvidia.com/adobe www.nvidia.com/quadro
Taking Creative Cloud Further with New NVIDIA Quadro Features in Premiere Pro CC
Colin throws dozens of effects to a busy timeline and shows you how to make it playback in real time without dropping a single frame using multiple NVIDIA GPUs.
Streamlined Lumetri Color Correction with NVIDIA Quadro and Premiere Pro CC
Real-time, non-destructive color grading is now a possibility with the new Direct Link between Premiere Pro CC and SpeedGrade CC. No other system offers this connection between editing and grading, even if the timeline includes speed changes and After Effects Dynamic Link comps. Add GPU acceleration and you’ve got an unrivaled production solution.
Adobe & NVIDIA at IBC 2013
Join Adobe’s Dave Helmly, Sr. Manager, Solutions Consulting Pro Video/Audio and NVIDIA’s Greg Estes, GM of Media and Entertainment Industry live from IBC 2013 to hear about exciting new professional video solutions, from powerful Premiere Pro and After Effects tools on the workstation to the innovative Adobe Anywhere networked video collaboration platform, driven by NVIDIA Tesla. Dave and Greg share details of new GPU-accelerated features in Premiere Pro CC, such as high-res debayering with the new Mercury Debayering Engine, and powerful professional-grade NVIDIA GPUs, like the new NVIDIA Quadro K6000 and Quadro K5100M.
2D Skeletal Animation Design with Creative Cloud
Join Adobe Evangelists James Li and Peter Huang as they show how to use Adobe Creative Cloud for character animation and game art design. They'll demonstrate a highly efficient workflow to create lively GPU-accelerated, interactive 2D skeletal game animations.Li and Huang will cover:• Game animation design: How to architect, design, and create game assets with Adobe Photoshop, Illustrator, and Adobe Audition• Game animation implementation: How to create skeletal animations in Adobe Flash Professional using the DragonBones design panel • Integration with a game engine: How to export your animations into texture assets in different formats for popular GPU rendering frameworks like Stage3D or cocos2d
Flash and 3D, Start Your Engines!
Show: MAX 2011 Develop
Learn how to turbo-boost your Flash 3D content using frameworks built on the new Stage3D (Molehill) APIs. This is a unique opportunity to meet face to face with the Away3D and Flare3D teams and witness the amazing visuals that can now be accomplished with GPU acceleration in Adobe Flash Player 11 and AIR 3. This is like two great sessions packed into one — you should not miss this session.