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"gpu acceleration"

Adobe and NVIDIA collaborate to build the best tools for creative pros
Adobe and NVIDIA collaborate to build the best tools for creative pros
Executives from Adobe and NVIDIA talk about how the two companies team up and con-engineer to build the best of the class tools for Creative Pros beneficial to their video production workflow. www.nvidia.com/adobe www.nvidia.com/quadro
  • After Effects
  • Premiere Pro
  • Creative Cloud
  • SpeedGrade
  • Anywhere
  • Product Version: CC
  • Views: 624
  • Added: Apr 02, 2014
  • Runtime: 00:04:09
  • Tags: video workflow, Adobe Anywhere, Adobe Creative Cloud for video, Adobe and NVIDIA, GPU accelerated video workflow, Quadro for Adobe, collabotive video workflow
Streamlined Lumetri Color Correction with NVIDIA Quadro and Premiere Pro CC
Streamlined Lumetri Color Correction with NVIDIA Quadro and Premiere Pro CC
Real-time, non-destructive color grading is now a possibility with the new Direct Link between Premiere Pro CC and SpeedGrade CC. No other system offers this connection between editing and grading, even if the timeline includes speed changes and After Effects Dynamic Link comps. Add GPU acceleration and you’ve got an unrivaled production solution.
  • Views: 371
  • Added: Dec 09, 2013
  • Runtime: 00:05:09
  • Tags: Color Correction, Direct Link, Finishing, Lumetri, SpeedGrade
Adobe & NVIDIA at IBC 2013
Adobe & NVIDIA at IBC 2013
Join Adobe’s Dave Helmly, Sr. Manager, Solutions Consulting Pro Video/Audio and NVIDIA’s Greg Estes, GM of Media and Entertainment Industry live from IBC 2013 to hear about exciting new professional video solutions, from powerful Premiere Pro and After Effects tools on the workstation to the innovative Adobe Anywhere networked video collaboration platform, driven by NVIDIA Tesla. Dave and Greg share details of new GPU-accelerated features in Premiere Pro CC, such as high-res debayering with the new Mercury Debayering Engine, and powerful professional-grade NVIDIA GPUs, like the new NVIDIA Quadro K6000 and Quadro K5100M.
  • After Effects
  • Premiere Pro
  • Anywhere
  • Creative Cloud
  • Product Version: CC
  • Views: 2,310
  • Added: Oct 04, 2013
  • Runtime: 00:07:19
  • Tags: After Effects CC, Anywhere CC, Dave Helmly, GPU, Greg Estes, K5100M, K6000, Mercury Debayering Engine, NVIDIA, Premiere Pro CC
2D Skeletal Animation Design with Creative Cloud
2D Skeletal Animation Design with Creative Cloud
Join Adobe Evangelists James Li and Peter Huang as they show how to use Adobe Creative Cloud for character animation and game art design. They'll demonstrate a highly efficient workflow to create lively GPU-accelerated, interactive 2D skeletal game animations.Li and Huang will cover:• Game animation design: How to architect, design, and create game assets with Adobe Photoshop, Illustrator, and Adobe Audition• Game animation implementation: How to create skeletal animations in Adobe Flash Professional using the DragonBones design panel • Integration with a game engine: How to export your animations into texture assets in different formats for popular GPU rendering frameworks like Stage3D or cocos2d
  • Views: 5,756
  • Added: May 05, 2013
  • Runtime: 01:02:11
NVIDIA GPUs boost the Performance of Adobe CS6
NVIDIA GPUs boost the Performance of Adobe CS6
Check out the making of this far out music video of the indie band, Heavy Hand, and see how the extensive set of NVIDIA GPU accelerated features throughout Adobe CS6 made it happen.
  • After Effects
  • Premiere Pro
  • Creative Suite Production Premium
  • SpeedGrade
  • Product Version: CC
  • Views: 8,664
  • Added: May 09, 2012
  • Runtime: 00:06:53
  • Tags: CS6 nvidia gpu cuda maximus tesla quadro 3D ray-trace After Effects mercury transmit
Adobe TV and Nvidia
Adobe TV and Nvidia
The Adobe TV crew talks about how GPU acceleration with Nvidia Quadro Cards makes it possible for them to meet their deadlines and deliver broadcast quality HD shows every week.
  • After Effects
  • Premiere Pro
  • Creative Suite Production Premium
  • Product Version: CC
  • Views: 7,319
  • Added: Nov 01, 2011
  • Runtime: 00:02:56
  • Tags: videos, Adobe TV, broadcast, graphics cards, hd, nvidia, web, Mercury Playback, Quadro, shows
MAX 2011 Sneak Peek - GPU Parallelism
MAX 2011 Sneak Peek - GPU Parallelism
In this video, Adam Welc will show you a sneak peek of a new potential feature that uses a devices’ graphic processing unit (GPU) to accelerate performance of general purpose computing.
  • Views: 11,211
  • Added: Oct 16, 2011
  • Runtime: 00:06:48
  • Tags: acceleration, gpu, max, Sneaks, peeks
Flash and 3D, Start Your Engines!
Flash and 3D, Start Your Engines!
Learn how to turbo-boost your Flash 3D content using frameworks built on the new Stage3D (Molehill) APIs. This is a unique opportunity to meet face to face with the Away3D and Flare3D teams and witness the amazing visuals that can now be accomplished with GPU acceleration in Adobe Flash Player 11 and AIR 3. This is like two great sessions packed into one — you should not miss this session.
  • AIR
  • Views: 7,314
  • Added: Oct 05, 2011
  • Runtime: 01:01:20
  • Tags: Flash, adobe, 3d, air, gpu, MAX 2011, start your engines
Developing 2D Games on Top of Stage 3D (Molehill) in Flash Player
Developing 2D Games on Top of Stage 3D (Molehill) in Flash Player
Learn how to use Stage 3D (aka "Molehill"), the new low-level GPU-accelerated APIs in Adobe Flash Player, to develop high-performance 2D games. Thibault Imbert, product manager for the Adobe Flash runtimes, will explore these new APIs and their usage inside game frameworks and engines. Stage 3D is going to change the web for 2D and 3D gaming, and this session will show how to make the most of it.
  • Flash Builder
  • Product Version: CC
  • Views: 3,497
  • Added: Oct 04, 2011
  • Runtime: 00:54:38
  • Tags: Flash, adobe, 2D, 3d, gpu acceleration, API's, MAX 2011
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