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"game development"

HTML5 Gaming on the Mobile Web
HTML5 Gaming on the Mobile Web
In the ever increasingly mobile-dominated world, it has become vital that your games work across both mobile and desktop browsers. Join Richard Davey from Photon Storm as he takes a look at the current state of HTML5 mobile browser–based gaming and where it's headed in the near future. Geared toward those entering mobile browser game development, this session will cover:• Performance tips• Animation and audio handling• Common pitfalls and how best to resolve them using a framework-agnostic approach
  • Views: 1,985
  • Added: May 26, 2013
  • Runtime: 01:00:43
Becoming a Successful Game Developer with Adobe Flash
Becoming a Successful Game Developer with Adobe Flash
Learn what it takes to become successful in the casual gaming world. If you are interested in serious game development but hesitant to take the next step, this session will help you move forward. Come discover the opportunities that are available with Adobe Flash.Ross Przybylski, game designer/developer and Adobe Game Developer Influencer, will share his experience in:• How to transition from game design hobbyist to successful game developer using Adobe Flash technologies• Why Flash is the platform of choice for creating cross-platform, multiscreen games• Overcoming challenges such as game engine creation, programming artificial intelligence, and designing multiscreen interfaces• Monetizing your game efforts
  • Views: 721
  • Added: May 26, 2013
  • Runtime: 01:15:07
Look Ma! Game Development with No Canvas and No Flash!
Look Ma! Game Development with No Canvas and No Flash!
Learn how to build a multiplayer, multidevice game using only HTML5, CSS3, and JavaScript that runs on desktop and tablets and is controlled by your phone. Join product experts Paul Burnett and Michael Stoddart to discover:• How to build a workflow using Adobe Edge Code, Edge Animate, and PhoneGap to create both the game and the controller• How to use Box2DWeb and jQuery to create the logic for the game and CSS3 to create and animate the game display• How to set up and use Node.js, Socket.IO, and Express to build a multiuser controller for the game• Insights into the challenges faced in building the game, and their solutions
  • Views: 1,003
  • Added: May 06, 2013
  • Runtime: 01:01:15
Game Frameworks Panel
Game Frameworks Panel
Join us for a panel discussion with the developers of Starling, Away3D, and Feathers, all well-known ActionScript and Stage3D based frameworks frequently used in game development with Flash technologies. Hear their insight on the future of this field, and have an opportunity to get your own questions answered.During this session, our panelists will answer:• Where are these frameworks heading? • What other alternatives are out there? • How about collision, AI, physics, and other game engine–specific frameworks? There will also be time allotted for an audience Q&A session.
  • Views: 1,051
  • Added: May 06, 2013
  • Runtime: 01:03:26
Case Study: Creating Game Engines in WebGL and Stage3D
Case Study: Creating Game Engines in WebGL and Stage3D
Discover WebGL and Stage3D for Adobe Flash Player, two emerging technologies in the world of 3D online game development. Join Andrew Phelps, faculty member in the Rochester Institute of Technology Game Design & Development program, as he explains how his students tackle the challenges of game design with these modern platforms.You'll hear about:• The experiences students in his program had building game engines with HTML5/WebGL and Stage3D (development, workflows, and so on)• Sample work and projects that were created during the course• The successes and failures encountered along the way
  • Views: 1,944
  • Added: May 06, 2013
  • Runtime: 00:58:23
Mastering Multiplayer Stage3D and AIR Game Development for Mobile Devices
Mastering Multiplayer Stage3D and AIR Game Development for Mobile Devices
Explore the exciting possibility of making a multiplayer game for multiple devices using the same codebase while maintaining desktop-like game quality. The session will be taught by two experts from Frima Studio: Jean-Philippe Doiron, principal architect R&D, and Luc Beaulieu, CTO.Join us to learn about:• The use of Stage3D across web and mobile deployments (with Adobe AIR)• The challenges encountered when attempting to maintain high-performance specifications on mobile devices • The required production pipeline and guidelines for deploying and debugging on iOS and Android • An overview of the deployment process, from start to finish• Techniques used to go from low fps for static scenes to 30+ fps for full gaming, like batching, change in render target, overdraw, native extensions, and FlasCC
  • Views: 2,340
  • Added: May 05, 2013
  • Runtime: 00:54:41
Extending Mobile Games with AIR Native Extensions (ANEs)
Extending Mobile Games with AIR Native Extensions (ANEs)
Does your game need to integrate with the iOS Game Center? How about including an in-app purchasing system? Learn how to go beyond the standard ActionScript API when developing mobile games with Adobe AIR, part of the Adobe Game Developer Tools in the Adobe Creative Cloud. Come to this session to understand and learn in more detail how to:• Write your own extension using native code, and develop the ActionScript API that wraps it• Package a native extension, and reuse it during your game development• Leverage third-party native extensions available today
  • Views: 1,553
  • Added: May 05, 2013
  • Runtime: 00:46:33
Episode 4: Navigation
Episode 4: Navigation
Write custom events based on the Starling event and code the navigation between the Welcome screen and in-game screen. (Learn more about Adobe gaming technologies in the Game Development Center.)
  • Flash Professional
  • AIR
  • Flash Builder
  • Product Version: CC
  • Views: 2,836
  • Added: Aug 27, 2012
  • Runtime: 00:15:27
  • Tags: Stage3D, Starling, game development
Episode 11: Particles
Episode 11: Particles
Learn to build particles in the Starling framework using the Particle Extension as well as a manual method. (Learn more about Adobe gaming technologies in the Game Development Center.)
  • Flash Professional
  • AIR
  • Flash Builder
  • Product Version: CC
  • Views: 12,532
  • Added: Aug 27, 2012
  • Runtime: 00:25:06
  • Tags: Stage3D, Starling, game development, particle system
Episode 10: Text and Fonts
Episode 10: Text and Fonts
Learn how text rendering works in the Starling framework, and understand the two types of fonts you can use to display text in your games. (Learn more about Adobe gaming technologies in the Game Development Center.)
  • Flash Professional
  • AIR
  • Flash Builder
  • Product Version: CC
  • Views: 3,695
  • Added: Aug 27, 2012
  • Runtime: 00:17:16
  • Tags: font, text, Stage3D, Starling, game development
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