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"Frima Studio"

Mastering Multiplayer Stage3D and AIR Game Development for Mobile Devices
Mastering Multiplayer Stage3D and AIR Game Development for Mobile Devices
Explore the exciting possibility of making a multiplayer game for multiple devices using the same codebase while maintaining desktop-like game quality. The session will be taught by two experts from Frima Studio: Jean-Philippe Doiron, principal architect R&D, and Luc Beaulieu, CTO.Join us to learn about:• The use of Stage3D across web and mobile deployments (with Adobe AIR)• The challenges encountered when attempting to maintain high-performance specifications on mobile devices • The required production pipeline and guidelines for deploying and debugging on iOS and Android • An overview of the deployment process, from start to finish• Techniques used to go from low fps for static scenes to 30+ fps for full gaming, like batching, change in render target, overdraw, native extensions, and FlasCC
  • Views: 2,341
  • Added: May 05, 2013
  • Runtime: 00:54:41
Developing Next-Generation Games with Stage3D (Molehill) Part 2
Developing Next-Generation Games with Stage3D (Molehill) Part 2
Stage 3D introduction in Adobe Flash Player and Adobe AIR lets you use techniques such as deferred lighting, screen space dynamic shadow, MRT, and more through vertex and fragment shaders. Join Jean-Philippe Doiron, Principal Architect R&D at Frima Studio, and Jean-Philippe Auclair, R&D Architect, for a deep dive into GPU programming with the new Flash Player, and discover how to produce beautiful GPU effects that are reusable in your games and applications.
  • AIR
  • Views: 1,596
  • Added: Oct 05, 2011
  • Runtime: 00:55:53
  • Tags: adobe, 3d, air, flash player, games, Jean-Phillippe Doiron, MAX 2011, Next-Generation
Developing Next-Generation Games with Stage3D (Molehill) Part 1
Developing Next-Generation Games with Stage3D (Molehill) Part 1
Get a preview of the new 3D capabilities (Molehill) in Adobe Flash Player. Thibault Imbert, product manager for the Adobe Flash runtimes, and Luc Beaulieu, CTO at Frima Studio, will showcase what can be done with Molehill using many examples. They'll also share their thoughts about how it will change online gaming in the years to come. This session demonstrates the full potential of Molehill, both technical and artistic.
  • Views: 1,431
  • Added: Oct 05, 2011
  • Runtime: 00:51:31
  • Tags: adobe, 3d, games, Frima Studio, Luc Beaulieu, MAX 2011, Next-Generation, Stage 3
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