In this episode of the training series, will learn how to create states and how to build them using Flash Builder Design mode and Source mode. You will also learn how to control the display of the states through event handlers.
In this episode of the Flex in a Week training series, you will learn about the event object that is automatically passed around with an event instance and contains useful information for you to capture. You will also learn about event propagation, which includes the capturing, targeting and bubbling phases of event handling.
Doug continues to cover best practices for accessing data in object-oriented programming. In this video, he uses the "get" command to make his custom class' private method act like a regular public variable.
Product Version: CC
Mar 29, 2011
Flash, Flash Pro, best practices, get command, FlashPro, Professional, access, actionscript, app, application
Doug shows the ActionScript coding needed to bring the dice-rolling application from the last few videos alive. He focuses on the importance of communication among multiple classes in object-oriented programming.
Building on the skills covered in his continuing lesson on object-oriented programming in Flash Professional, Doug highlights how to create mouse events for classes that automatically are part of each instance.
In this video, Doug opens up a new topic for developers working in Flash Professional CS5. He defines what object-oriented programming means, and explains the role that classes play in an object’s behavior.