Filter by :
5 results found on

"armatures"

Flash Professional CS5.5 - Pinning Support for IK
Flash Professional CS5.5 - Pinning Support for IK
Ever wanted even more control when using the Bone tool? In this tutorial, Paul Trani shows you how to use Flash Professional CS5.5 to pin the tail of inverse kinematics (IK) bones to the stage while posing an armature. Pinning support enables you to isolate armatures for more precise control when posing.
  • Creative Suite Web Premium
  • Flash Professional
  • Product Version: CC
  • Views: 7,734
  • Added: Apr 10, 2011
  • Runtime: 00:02:35
  • Tags: Flash, Adobe CS5.5, Bone Tool, Paul Trani, animation, posing
Flash Professional CS5.5 - IK Support
Flash Professional CS5.5 - IK Support
Using the Bone tool in Flash Professional to link objects together, you can easily make and control advanced animations, such as a character running or a chain with movable links that falls with natural grace. Watch as Paul Trani tackles that case in particular in this tutorial.
  • Creative Suite Web Premium
  • Flash Professional
  • Product Version: CC
  • Views: 13,017
  • Added: Apr 10, 2011
  • Runtime: 00:05:45
  • Tags: Adobe CS5.5, Bone Tool, IK, Paul Trani, animation, armatures, inverse kinematics
Using Spring properties with IK bones
Using Spring properties with IK bones
Learn how to use the Spring properties of inverse kinematic bones. See how the Strength and Damping properties can help you create naturalistic movement of animated armatures.
  • Flash Professional
  • Product Version: CC
  • Views: 16,958
  • Added: Apr 30, 2010
  • Runtime: 00:07:50
  • Tags: Flash, intermediate, tutorial, Advanced, Chris Georgenes, Design Premium, animation, animation, cs5, damping
Getting Started: 11 Understanding tweens
Getting Started: 11 Understanding tweens
Create animations using tweens. Learn what tweens are and discover the different types: shape, motion, armature, and bone tweens.
  • Flash Professional
  • Product Version: CC
  • Views: 87,269
  • Added: Apr 06, 2009
  • Runtime: 00:02:36
  • Tags: Flash, Flash, Flash, Flash, adobe, adobe, adobe, adobe, tutorial, tutorial
Using inverse kinematics
Using inverse kinematics
Use inverse kinematics to add motion and distortion to objects. Use Bone and Bind tools to create armatures and animate them in the Timeline.
  • Flash Professional
  • Product Version: CC
  • Views: 40,200
  • Added: Apr 06, 2009
  • Runtime: 00:07:30
  • Tags: Flash, Flash, Flash, Flash, adobe, adobe, adobe, adobe, intermediate, intermediate
Copyright © 2014 Adobe Systems Incorporated. All rights reserved.
Use of this website signifies your agreement to the Terms of Use and Privacy Policy and Cookies