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"architects"

Adele Adendorff & Pluto Panossis, The Open Window, South Africa
Adele Adendorff & Pluto Panossis, The Open Window, South Africa
Adele Adendorff is an artist, gallerist, curator and lecturer within the fine art and design world in South Africa. Having taught at numerous universities in South Africa, she is currently appointed as the Head of Visual Communication at The Open Window. During the course of his career, Pluto Panoussis has been a designer, an illustrator, a writer, an architect, and the director of a number of award-winning productions, which span a range of media, including film, television and the stage.Currently he is head of the Film Arts Department at the Open Window School of Visual Communication.
  • Photoshop
  • Premiere Pro
  • Digital Publishing Suite
  • Creative Cloud
  • Product Version: CC
  • Views: 80
  • Added: Oct 22, 2013
  • Runtime: 00:03:01
  • Tags: education, teachers, Barcelona, Students, Summit
Building Blocks
Building Blocks
See how Academy of Art University architect Ricardo Moreno redefines the way we look at architecture.
  • Illustrator
  • Creative Cloud
  • Product Version: CC
  • Views: 4,246
  • Added: Oct 17, 2013
  • Runtime: 00:01:51
  • Tags: student, creative cloud, madethis, makeit
Handmade Digital
Handmade Digital
From broken lightbulbs, thousands of matchsticks, and papier-mâché to giant typographic installations made from fluorescent light tubes, neon signs, and smoke bombs, come explore a variety of interesting processes for combining a large-scale physical construction of handmade typography and graphics with digital post-production. Join three team members at The Made Shop: Marke Johnson, architect turned graphic designer; Kimberly Johnson, shop manager and producer; and Nathan Johnson, composer and art director, as they discuss the conceptualization, construction, and execution of recent handmade digital projects.In this multimedia session, you'll learn about:• Behind-the-scenes time-lapse videos and documentation of the physical construction process• The meaning of and place for the handcrafted aesthetic in the digital era• Tips and processes for digitally manipulating physical-based graphics and typography
  • Views: 614
  • Added: May 05, 2013
  • Runtime: 01:01:23
Mastering Multiplayer Stage3D and AIR Game Development for Mobile Devices
Mastering Multiplayer Stage3D and AIR Game Development for Mobile Devices
Explore the exciting possibility of making a multiplayer game for multiple devices using the same codebase while maintaining desktop-like game quality. The session will be taught by two experts from Frima Studio: Jean-Philippe Doiron, principal architect R&D, and Luc Beaulieu, CTO.Join us to learn about:• The use of Stage3D across web and mobile deployments (with Adobe AIR)• The challenges encountered when attempting to maintain high-performance specifications on mobile devices • The required production pipeline and guidelines for deploying and debugging on iOS and Android • An overview of the deployment process, from start to finish• Techniques used to go from low fps for static scenes to 30+ fps for full gaming, like batching, change in render target, overdraw, native extensions, and FlasCC
  • Views: 2,341
  • Added: May 05, 2013
  • Runtime: 00:54:41
2D Skeletal Animation Design with Creative Cloud
2D Skeletal Animation Design with Creative Cloud
Join Adobe Evangelists James Li and Peter Huang as they show how to use Adobe Creative Cloud for character animation and game art design. They'll demonstrate a highly efficient workflow to create lively GPU-accelerated, interactive 2D skeletal game animations.Li and Huang will cover:• Game animation design: How to architect, design, and create game assets with Adobe Photoshop, Illustrator, and Adobe Audition• Game animation implementation: How to create skeletal animations in Adobe Flash Professional using the DragonBones design panel • Integration with a game engine: How to export your animations into texture assets in different formats for popular GPU rendering frameworks like Stage3D or cocos2d
  • Views: 5,703
  • Added: May 05, 2013
  • Runtime: 01:02:11
Edge Tools & Services: From Design to Mobile App
Edge Tools & Services: From Design to Mobile App
Learn how to work with Adobe Edge Tools & Services to design and create content for mobile devices. Serge Jespers, Adobe solutions architect and evangelist, will walk through building a mobile application using the tools and services in the Edge family.In this session, you'll learn how to:• Design mobile-ready user interfaces in Edge Animate• Make your Edge Animate project ready for code• Add JQuery and PhoneGap API calls in Edge Code• Test your project on multiple devices with Edge Inspect• Build a mobile application installer with PhoneGap Build
  • Views: 425
  • Added: May 05, 2013
  • Runtime: 01:01:25
App of the Week - Benjamin Moore
App of the Week - Benjamin Moore
Benjamin Moore used Digital Publishing Suite to create engaging apps for each of its target segments: homeowners, architects, and interior designers. Dive into a whole new world of color, as Benjamin Moore provides insight into the latest trends in design. In addition, readers can purchase paint swatches and samples from within the app.
  • Views: 2,439
  • Added: Apr 24, 2012
  • Runtime: 00:05:48
  • Tags: DPS, Digital Publishing Suite, color, digital publishing, paint, review, App of the Week, Benjamin Moore, Teresa Demel, architects
Developing Next-Generation Games with Stage3D (Molehill) Part 2
Developing Next-Generation Games with Stage3D (Molehill) Part 2
Stage 3D introduction in Adobe Flash Player and Adobe AIR lets you use techniques such as deferred lighting, screen space dynamic shadow, MRT, and more through vertex and fragment shaders. Join Jean-Philippe Doiron, Principal Architect R&D at Frima Studio, and Jean-Philippe Auclair, R&D Architect, for a deep dive into GPU programming with the new Flash Player, and discover how to produce beautiful GPU effects that are reusable in your games and applications.
  • AIR
  • Views: 1,596
  • Added: Oct 05, 2011
  • Runtime: 00:55:53
  • Tags: adobe, 3d, air, flash player, games, Jean-Phillippe Doiron, MAX 2011, Next-Generation
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