Mobile devices are unlike laptop computers in that you interact with the content using touchpoints. In this video, Paul Trani creates a simple drawing application using ActionScript in Flash Professional.
In this episode of the Flex in a Week training series, you will learn how to create ActionScript classes without any MXML code. You will also learn how to import and instantiate these classes in your MXML application code and how to create an ActionScript method that manipulates class properties and can be called from MXML.
In this tutorial, Paul Trani takes you through the enhanced code snippets panel in Flash Professional CS5.5. With great new capabilities for those new to ActionScript, this enhanced panel helps you quickly understand and use code snippets as well as save your own custom code snippets for future use.
Product Version: CC
Apr 10, 2011
Flash, Adobe CS5.5, Paul Trani, actionscript, code snippets, gestures, mobile
Doug continues to cover best practices for accessing data in object-oriented programming. In this video, he uses the "get" command to make his custom class' private method act like a regular public variable.
Product Version: CC
Mar 29, 2011
Flash, Flash Pro, best practices, get command, FlashPro, Professional, access, actionscript, app, application
Sometimes graphics are dynamically created using ActionScript. The question is, how do you use ActionScript to optimize the graphics being used? In this video Paul Trani uses Flash Pro to show you how to do just that.
Product Version: CC
Mar 22, 2011
Adobe Flash Professional CS5, Paul Trani, actionscript, graphics, graphics, Optimizing
Doug shows the ActionScript coding needed to bring the dice-rolling application from the last few videos alive. He focuses on the importance of communication among multiple classes in object-oriented programming.
Building on the skills covered in his continuing lesson on object-oriented programming in Flash Professional, Doug highlights how to create mouse events for classes that automatically are part of each instance.
In this video, Doug opens up a new topic for developers working in Flash Professional CS5. He defines what object-oriented programming means, and explains the role that classes play in an object’s behavior.
Join renowned Flash developer R Blank as he explains the basics of getting things done in ActionScript 3.0. In practically focused lessons, R will provide code samples to get you up and running with ActionScript 3.0 — or help you understand more of what you've been doing if you're already playing around. He'll also show off the cool features you can exploit in Flash Player 10. You'll leave with a great set of source files. If you've been putting off the move to ActionScript 3.0 or have had trouble getting up to speed, this talk is for you.
Explore some of the most popular Flex and ActionScript 3.0 Architecture and Dependency Injection frameworks, such as Cairngorm, Mate, Parsley, PureMVC, Robotlegs, and Swiz. We'll also discuss what each framework's pros and cons are and which framework makes sense when faced with different architectural designs. You'll also learn which architectural patterns (like Model-View-Controller and Presentation Model) are considered popular in current application design.
Over ten years of creating award-winning digital experiences, the Big Spaceship team has created a library of ActionScript classes, which were released to the public earlier this year. In this session, hear from Big Spaceship's Joshua Hirsch as he explains how many of these classes are used, showing detailed examples. Part of the package was designed to streamline the workflow between designers working in Adobe Flash Professional and developers working with code editors. There will be code on the screen for some of the session, but anyone who works on multidisciplinary teams will get something out of the presentation.
Discover visual and conceptual models that can help you understand programming generally and ActionScript specifically. Everything shown will be supplemented with related code samples. You'll walk away with clear (and, possibly, new and unique) ways to think about properties, methods, data types, classes, and object oriented programming. Additional topics may include variables, loops, arrays, and value objects. All are welcome, but ActionScript experience is recommended.
Join Joa Ebert for a tour of the features of his Apparat framework. You'll learn how to optimize ActionScript using Apparat features like inline expansion. The session will also focus on code coverage and how Apparat can help you write better ActionScript.
Join trainer Paul Trani as he shows off new features in Flash Professional CS5's Actionscript editor. Features like custom class code hinting and code completion, as well as automatic writing of the import statement for libraries will help streamline your workflow.
Jun 14, 2010
actionscript, code completion, code hinting, flash professional
In this episode, trainer Paul Trani shows off one of his favorite features in Flash Professional CS5: Actionscript Code Snippets. He'll show you how to use and modify existing snippets to quickly add functionality to your project, as well as creating and saving your own snippets for later use.
In this session Ralph Hauwert explores and reveals his journeys into creating real-time graphics with ActionScript, Flash and code with all new and shiny tips & tricks from his "graphics coding black book".
Adobe Flash Professional CS5 and Adobe Flash Builder 4 enable time-saving workflows. Learn how to develop content in Flash while editing associated ActionScript code in Flash Builder 4, switching easily between the two applications to edit and test.
Join R Blank for a discussion of the different techniques for getting things done in ActionScript 3.0. In a series of practical lessons, Blank will provide explanations and code samples that will get you up and running with ActionScript 3.0.
Learn how to harness ActionScript 3.0 to build meaningful and practical applications, including effective approaches to typical programming tasks. The building blocks we'll share are designed to take full advantage of ActionScript 3.0 as well as lay the f
Learn how to craft ActionScript libraries using advanced techniques. Use custom metadata to make your code easier to read and provide greater code-reuse. And harness the power of the Proxy class to give subclasses an easier way to access data.
Join Marc Bir and learn all about E4X, the easy way to work with XML data in ActionScript 3.0. We'll cover techniques for creating XML, filtering XML to find the data you need, and using that data in your Flex applications.
Join Joel Geraci as he shows us how new Rich Media Annotation and integrated SWF support in Acrobat 9 will enable you to create a truly integrated experience when viewing a PDF page and dynamic multimedia elements.