Get an introduction to the AIR for Android publishing options in Flash Professional CS5.5. Learn how to debug an AIR for Android application on a mobile device via a USB port.
Get an overview of the new AIR and mobile device code snippets in Flash Pro CS5.5. Learn how to use a snippet to make an object move onscreen when a user tilts their mobile device.
Flash Professional CS5.5 - Sharing Assets across Projects
Maintaining a consistent look and feel between projects can be a tedious process. That has changed with Flash Professional CS5.5 shared libraries. Paul Trani highlights this time-saving feature, which enables you to easily update assets across multiple FLAs.
In this tutorial, Paul Trani shows you how Flash Professional CS5.5 enables you to easily scale contents of a file when you resize the stage. This is a great capability for anything from banners to mobile projects in which you need to target different dimensions.
Flash Professional CS5.5 - Export as Bitmap and Cache as Bitmap
Mobile devices can have a hard time processing complex vector graphics. With Flash Professional CS5.5 you now have the ability to export complex vector graphics as an easier-to-process bitmap while still retaining the graphic in vector format in Flash Pro. Paul Trani takes you through this process and shows you how to cache vector graphics as bitmap images.
In this tutorial, Paul Trani shows you how to use Flash Professional CS5.5 to convert a vector graphic into a bitmap (a process known as symbol rasterization) for editing in Photoshop.
Flash Professional CS5.5 - Publishing Content to iOS Devices
Contrary to popular belief, Flash can publish apps for iOS devices such as the iPhone, iPod, and iPad. In this tutorial, Paul Trani shows you how to use Flash Professional CS5.5 to create and publish an app for the iPad that uses the accelerometer and saves images to the camera roll.
Flash Professional CS5.5 - Publishing an AIR for Android App
Paul Trani shows us how Android app development is a breeze when using Flash Professional CS5.5. He takes us through all the ins and outs of testing and deploying an app directly to an Android device.
Flash Professional CS5.5 - Working with Flash Builder
Flash Pro and Flash Builder have always worked well together, and now they even have a unified Project file format. In this tutorial, Paul Trani shows that changes made in Flash Builder appear in the enhanced Project panel in Flash Professional CS5.5, and vice versa.
Flash Professional CS5.5 - TLF in Flash Professional CS5.5
With the introduction of the Text Layout Framework (TLF), Flash can now handle even the most complex text layouts. In this tutorial, Paul Trani takes you through creating multicolumn TLF text while highlighting new functionality in Flash Pro CS5.5, such as the new tab ruler, which you can use to add gutters and custom tabs to your TLF text.
Flash Professional CS5.5 - Code Snippets and AS3 Enhancements
In this tutorial, Paul Trani takes you through the enhanced code snippets panel in Flash Professional CS5.5. With great new capabilities for those new to ActionScript, this enhanced panel helps you quickly understand and use code snippets as well as save your own custom code snippets for future use.
Using the Bone tool in Flash Professional to link objects together, you can easily make and control advanced animations, such as a character running or a chain with movable links that falls with natural grace. Watch as Paul Trani tackles that case in particular in this tutorial.
With new phones and tablets appearing almost daily, how can you keep up with all the different screen sizes while maintaining an efficient workflow? In this tutorial, Paul Trani demonstrates how to use Flash Professional CS5.5 to efficiently target multiple screens using the Project panel, enhanced code snippets, and new publish settings.
Flash Professional CS5.5 - Improved Project Workflows
Flash Professional CS5.5 has some great enhancements to speed up any project’s workflow. To illustrate these new features, Paul Trani takes you through a workflow from creating a new document, to using the enhanced code snippets panel and the ever more valuable Project panel, to ultimately publishing your project to multiple formats and devices.
Getting Started (GS): What is Flash Professional CS5?
Learn about Flash CS5, the industry-standard tool for creating interactive, rich media content, including animation and applications for the web, the desktop, and even mobile devices.
Learn how to tell the difference between frames, keyframes, and blank keyframes by using visual cues on the Timeline. Learn what each type of frame in the Timeline indicates about the contents of the Stage.
Learn to use the library to organize the reusable assets in your file. Preview, sort, and organize assets into folders in the Library panel. Switch between the libraries of open files and re-use assets between files.
Place one symbol inside another by using a technique in Flash called nesting. Learn to create nested symbols, drag instances from the library, edit artwork in Symbol Editing mode, and use the breadcrumb trail to navigate back to the main Timeline.
Convert any piece of artwork into a movie clip symbol. Learn the differences between movie clips and other types of symbols. Understand the relationship between a movie clip and the main Timeline.
Understand the differences between the object and merge drawing modes in Flash. Toggle between the two modes when creating shapes, make shape selections, and convert drawing objects to merge.
Layers allow you to organize the contents of the Stage from front to back. Objects on a layer can be shown, hidden, edited, or moved at the same time. Move objects into layers by using the Distribute To Layers command.
Animate a symbol by applying a motion tween to the Timeline. Extend the duration of an animation by adding frames. Position the symbol to define the start point and end point of the motion tween.
Flash CS5 introduces a new text layout engine, the Text Layout Framework (TLF), which enables highly flexible and customizable text display. Set up a document to use the TLF engine. Learn about the three different types of TLF text.
Use the Text tool to create text with the Text Layout Framework (TLF). Adjust a wide range of text settings, such as casing, justification, padding, and alignment in the Property inspector.
Create a button symbol from text, a bitmap image, or a vector shape. Define keyframes for the up, over, down, and hit states of the button, and swap out the artwork for the different states.
Creating text with the Text Layout Framework (TLF)
Learn how the Text Layout Framework lets you finely control text properties, flow text across multiple containers, and work with vertical, right-to-left, and multi-language text.
Learn how to preview video on the Stage in the FLVPlayback component, add and edit video cue points within Flash Pro, seek to a cue point, and begin using cue points in ActionScript code.
Learn how to use the Spring properties of inverse kinematic bones. See how the Strength and Damping properties can help you create naturalistic movement of animated armatures.
Adobe Flash Professional CS5 and Adobe Flash Builder 4 enable time-saving workflows. Learn how to develop content in Flash while editing associated ActionScript code in Flash Builder 4, switching easily between the two applications to edit and test.
Whether you work as an individual or in a collaborative group setting, trainer Paul Trani will show how you can enhance your workflow by saving your Flash Professional CS5 project to an uncompressed .xfl document.
Working with uncompressed XFL files and source control
Use the Flash uncompressed XFL file format with a source control system to enable designers and developers to collaborate on Flash projects. Contributors can edit different assets simultaneously and see updated assets as soon as they are checked in.
Tour Adobe Media Encoder CS5 and learn how to add files to the encoding queue, customize settings, and thin and edit XMP metadata. Learn how to use Adobe Media Encoder with After Effects and Premiere Pro.