Learn Flash Professional CS4
About This Show
Learn how to use Flash Professional CS4 with tutorials selected by experts at Adobe.There's everything from Getting Started for beginners, to New Features, Workflows, and Overviews.
Add this to my Adobe TV Homepage Subscribe to RSSEpisodes
| Episode Title | Runtime | CC | Average Rating | My Library |
|---|---|---|---|---|
| Getting Started: 01 Understanding Flash Getting Started: 01 Understanding FlashLearn what Flash is and what it can do. Create and display animation, video, and sound content. Add interactivity. Learn the Flash interface. | 00:01:17 | |||
| Getting Started: 02 Understanding Flash file types Getting Started: 02 Understanding Flash file typesLearn essential Flash file types, including FLA, SWF, FLV, F4V, and MP4. Discover other file types, such as ActionScript and XFL. | 00:01:55 | |||
| Getting Started: 03 Exploring the Flash interface Getting Started: 03 Exploring the Flash interfaceTour the Welcome screen and save files in Flash. Learn the three major parts of the Flash interface: the Stage, the Timeline, and the panels. | 00:01:49 | |||
| Getting Started: 04 Setting up workspaces Getting Started: 04 Setting up workspacesCustomize the interface by using preset workspaces or creating your own. Learn about different workspace options, such as Essentials and Designer. | 00:02:14 | |||
| Getting Started: 05 Using the drawing tools Getting Started: 05 Using the drawing toolsBecome familiar with the Flash drawing tools. Use the Line, Pencil, and Shape tools. Change the color of a shape's stroke and fill. | 00:01:55 | |||
| Getting Started: 06 Object and merge drawing Getting Started: 06 Object and merge drawingLearn object and merge, the two main drawing types in Flash CS4. Explore the benefits and limitations of each drawing type. Create custom shapes. | 00:02:09 | |||
| Getting Started: 07 Understanding symbols Getting Started: 07 Understanding symbolsUnderstand the importance of symbols as the basic building blocks of Flash CS4. Learn the difference between movie clips, buttons, and graphics. | 00:02:28 | |||
| Getting Started: 08 Working with bitmap graphics Getting Started: 08 Working with bitmap graphicsImport bitmap images to the Stage or the Library. Take an image from the Library and place it on the Stage. | 00:00:56 | |||
| Getting Started: 09 Working with sound Getting Started: 09 Working with soundUtilize sound in Flash movies. Import sound to the Stage or the Library. Open the Sound Properties window to change the compression of a sound. | 00:02:57 | |||
| Getting Started: 10 Working with video Getting Started: 10 Working with videoUse Adobe Media Encoder to encode a video clip as an FLV, F4V, or MP4 file. Import video into Flash. Choose the controls to play back the video. | 00:03:23 | |||
| Getting Started: 11 Understanding tweens Getting Started: 11 Understanding tweensCreate animations using tweens. Learn what tweens are and discover the different types: shape, motion, armature, and bone tweens. | 00:02:36 | |||
| Getting Started: 12 Creating shape tweens Getting Started: 12 Creating shape tweensLearn how to create shape tweens. Identify object and merge drawings. Create starting and ending keyframes. Preview complex shape tweens. | 00:03:47 | |||
| Getting Started: 13 Creating motion tweens Getting Started: 13 Creating motion tweensLearn how to create a motion tween, step by step. Animate symbols and apply special effects unique to motion tweens. Preview Flash animations. | 00:02:04 | |||
| Getting Started: 14 Using the Motion Editor Getting Started: 14 Using the Motion EditorControl the properties of an animation using the Motion Editor. Adjust the x and y values and property keyframes. Add effects using filters. | 00:03:40 | |||
| Getting Started: 15 Working with motion presets Getting Started: 15 Working with motion presetsSave and reuse animations using the Motion Presets panel. Use default and custom presets to enhance animations. | 00:03:29 | |||
| Getting Started: 16 Animating bones Getting Started: 16 Animating bonesCreate bone systems to easily create animated hinge effects. Generate complex animations using a bone system. Preview an animation and test a movie. | 00:02:41 | |||
| Getting Started: 17 ActionScript 3.0 Getting Started: 17 ActionScript 3.0Use ActionScript to control the Timeline or add interactivity to animations. Place ActionScript code in frames on the Timeline or in external files. | 00:03:00 | |||
| Getting Started: 18 Building an application Getting Started: 18 Building an applicationUse ActionScript to build a simple, interactive application. Use keyboard shortcuts to view ActionScript. Add event listeners and stop actions. | 00:06:07 | |||
| Getting Started: 19 Creating a Flash web movie Getting Started: 19 Creating a Flash web movieCreate Flash movies for the Web. Automatically create HTML, SWF, FLA, and F4V files. Preview Flash movies in a web browser. | 00:01:58 | |||
| Using InDesign Export to Flash (XFL) Using InDesign Export to Flash (XFL)Export an InDesign document to XFL. Edit the resulting file in Flash Pro while preserving the visual appearance of the original. | 00:06:22 |
|
||
| Introducing Flash CS4 Professional Introducing Flash CS4 ProfessionalLearn Flash workflow basics: using the workspace, creating and importing artwork, using symbols and Timeline, and publishing SWF files. | 00:03:59 |
|
||
| Creating motion tweens: Part 1 Creating motion tweens: Part 1Create animation using motion tweens. Create complex effects by creating custom motion paths and adding and editing property keyframes. | 00:10:53 |
|
||
| Creating motion tweens: Part 2 Creating motion tweens: Part 2Learn editing techniques that allow you to create more complex animations by using nested symbols and custom ease curves. | 00:05:55 |
|
||
| Using motion presets Using motion presetsUse motion tween presets, and learn how to create and save your own motion tweens as presets. | 00:03:25 |
|
||
| Using the Motion Editor Using the Motion EditorUse the Motion Editor to finely control the tweening of individual properties. Also apply ease curves to individual property tweens. | 00:06:08 |
|
||
| Using inverse kinematics Using inverse kinematicsUse inverse kinematics to add motion and distortion to objects. Use Bone and Bind tools to create armatures and animate them in the Timeline. | 00:07:30 |
|
||
| Working with 3D art Working with 3D artCreate 3D effects with the 3D Rotation and 3D Translation tools. Use the Perspective Angle property to control the appearance of 3D effects. | 00:05:02 |
|
||
| Using the decorative drawing tools Using the decorative drawing toolsUse the Deco and Spray Brush tools to turn graphic shapes that you create into complex geometric patterns. | 00:05:36 |
|
||
| Using Kuler color themes Using Kuler color themesBrowse, search, and modify Kuler color themes directly in your CS4 application. Include them in your workflow by using the Swatches panel. | 00:04:11 |
|
||
| Using ConnectNow to share your screen Using ConnectNow to share your screenUse ConnectNow to share your screen with other users online, directly from the interface of your CS4 application. | 00:07:12 |
|
||
| Exporting from After Effects to Flash via XFL Exporting from After Effects to Flash via XFLLearn how to create content in After Effects for export to Flash in XFL format, allowing native editing in Flash. | 00:02:43 |
|
||
| Introducing Adobe Device Central CS4 Introducing Adobe Device Central CS4Create and preview mobile content on a wide range of devices. Interact with these emulated devices to preview and test your content. | 00:03:55 |
|
||
| Managing Design Suite workspaces Managing Design Suite workspacesMove among CS4 design applications easily with the common interface elements. Adapt each to your style with a preset or custom workspace. | 00:07:44 |
|
||
| Understanding Flash integration Understanding Flash integrationCreate a rich layout in InDesign prior to exporting to XFL. Then add animation in Flash Professional. | 00:05:10 |
|
||
| Working with Soundbooth and Flash Working with Soundbooth and FlashLearn to add cue points to files in Soundbooth, import sounds into Flash, and perform round-trip editing between Flash with Soundbooth. | 00:04:02 |
|
||
| Exporting artboards to Flash Exporting artboards to FlashLearn to export Illustrator files with multiple artboards to Flash, set options for export and view the art in the Flash library and Timeline. | 00:05:53 |
|
||
| Preparing AI and PS files for Flash Preparing AI and PS files for FlashLearn how to bring content from Illustrator or Photoshop into your Flash projects. | 00:09:05 |
