Learn Flash Catalyst CS5
About This Show
Learn the basics of Flash Catalyst CS5 with Getting Started and New Features tutorials by product experts.
Add this to my Adobe TV Homepage Subscribe to RSSEpisodes
| Episode Title | Runtime | CC | Average Rating | My Library |
|---|---|---|---|---|
| What is Flash Catalyst? What is Flash Catalyst?An introduction to Flash Catalyst. Learn how it can help you build interactive Flash content only using design skills. | 00:01:41 | |||
| GS-01: Create a project from an Illustrator design GS-01: Create a project from an Illustrator design Learn how to create a simple interactive game. See how you can create a new Flash Catalyst project, starting from a design created in Illustrator. | 00:05:21 |
|
||
| GS-02: Creating buttons from Illustrator art GS-02: Creating buttons from Illustrator art Once you’ve brought artwork into Flash Catalyst, you’re ready to start defining the components that will add interactivity to a project. In this movie, learn how to create button components from Illustrator art and edit a button’s appearance. | 00:06:33 |
|
||
| GS-03: Adding pages and states GS-03: Adding pages and statesIn this movie, learn how to define the pages and states for a simple interactive game. You’ll also learn how to duplicate and reuse existing button components in a design. | 00:05:48 |
|
||
| GS-04: Adding interaction GS-04: Adding interactionIn this movie, learn how to add an interaction to a button component that when clicked triggers a move to a different page in a design. | 00:06:27 |
|
||
| GS-05: Adding transitions between pages and states GS-05: Adding transitions between pages and statesIn this movie, learn about the unique interaction-based Timeline in Flash Catalyst and how to create transitions that animate or move between two states of a design. | 00:07:19 |
|
||
| GS-06: Publishing a project to SWF or AIR GS-06: Publishing a project to SWF or AIRIn this movie, learn how to publish a project as either a SWF, for embedding in a Web browser, or a stand-alone AIR application, by using the Publish To SWF feature. | 00:02:26 |
|
||
| Using layers and pages to create structure Using layers and pages to create structureDiscover how to combine the use of layers in Illustrator with Flash Catalyst pages to create structure and organization in an interactive tour. | 00:09:57 |
|
||
| Arranging and aligning objects Arranging and aligning objectsLearn about changing the stacking order of objects in an interactive tour, using familiar commands from Illustrator. Use the align commands to easily align objects on the artboard. | 00:02:34 |
|
||
| Moving objects between pages and states Moving objects between pages and statesLearn to easily and efficiently edit the appearance of custom artwork and objects across multiple states of a project. Edit once, and use the states commands to share the edit. | 00:04:40 |
|
||
| Using a data list to define repeating elements Using a data list to define repeating elementsLearn to efficiently create repeating lists with custom design elements by using the data list component. | 00:04:18 |
|
||
| Creating a basic data list: Building components Creating a basic data list: Building components Learn how to organize your custom Illustrator artwork in preparation for creating a repeating list in Flash Catalyst. Build the components of a basic data list, including the scrollbar and repeated elements, all without writing any code. | 00:05:38 |
|
||
| Creating a basic data list: Adding data Creating a basic data list: Adding data Learn how to add and manage data in a basic data list by using the Design-Time Data panel in Flash Catalyst. | 00:03:14 |
|
||
| Creating conditional interactions Creating conditional interactionsDiscover the power of defining parameters for interactions in your projects. Learn how to control precisely when interactions occur on buttons, web links, and so on. | 0:03:13 |
|
||
| Creating custom components Creating custom componentsLearn how to create an order form with conditional text fields. Discover how custom components enable you to define additional states inside a component, and efficiently build applications with more than 20 pages/states. | 00:04:34 |
|
||
| Using the Library panel Using the Library panelManage project components and imported artwork in the Library panel. The Library panel facilitates easy sharing of artwork both within the same project file as well as across different project files. | 00:03:09 |
|
