These videos accompany specific articles on the Adobe Developer Connection, your source for technical content covering Adobe developer products and technologies.
This video demonstrates simple CSS shaders in action. CSS shaders define a filter effects extensibility mechanism, providing visual effects to all HTML5 content, and work particularly well with CSS animations and CSS transitions. (Read the article to learn more.)
This video demonstrates grayscale filter effects. CSS shaders define a filter effects extensibility mechanism, providing visual effects to all HTML5 content, and work particularly well with CSS animations and CSS transitions. (Read the article to learn more.)
This video demonstrates CSS shaders in action on a Twitter feed. CSS shaders define a filter effects extensibility mechanism, providing visual effects to all HTML5 content, and work particularly well with CSS animations and CSS transitions. (Read the article to learn more.)
This video demonstrates the proposed CSS shaders in action on an unfolding map. CSS shaders define a filter effects extensibility mechanism, providing visual effects to all HTML5 content, and work particularly well with CSS animations and CSS transitions. (Read the article to learn more.)
This video demonstrates CSS shaders in action on a flip book. CSS shaders define a filter effects extensibility mechanism, providing visual effects to all HTML5 content, and work particularly well with CSS animations and CSS transitions. (Read the article to learn more.)
Chris Converse shows you how Dreamweaver CS6 features a streamlined workflow for creating a jQuery Mobile project containing the necessary CSS and HTML markup. Read the article to learn more.
Chris Converse shows you how to keep the natural flow of content for hand-held devices, and reposition the navigation on larger screens, using a single set of HTML and CSS markup. Read the article to learn more.
Chris Converse shows you how to use media queries to alter the size of images with an HTML element as a container to change the dimensions and position properties. Read the article to learn more.
Chris Converse shows you how to use multiple version of your graphics to affect the speed at which you design loads on smaller screens. Read the article to learn more.
Chris Converse shows you how to dynamically alter the design and layout of a web page in order to deliver an optimal user experience from a single set of HTML and CSS markup. Read the article to learn more.
Customizable starter designs with interactive Spry widgets
Chris Converse shows you how to edit the design and Spry widgets in Dreamweaver, Photoshop, and Fireworks using this customizable starter template. Read the article to learn more.
Chris Converse shows you how to customize the HTML and CSS files in these provided themes based entirely on the Spry markup and CSS rules. Read the article to learn more.
As you bring your web designs to the browser, Chris Converse shows you how to add and style a Spry widget using the provided template. Read the article to learn more.
As you bring your web designs to the browser, Chris Converse shows you how to edit and design audio using the provided template. Read the article to learn more.
Rich media website: Templates with editable regions
As you bring your web designs to the browser, Chris Converse shows you how to create templates with editable regions using the provided template. Read the article to learn more.
As you bring your web designs to the browser, Chris Converse shows you how to use CSS to style your navigation using the provided template. Read the article to learn more.
Creating a simple mobile game using the Code Snippets panel in Flash
In this demo, Yuki Shimizu shows how the completed game appears when played on a Motorola Droid X phone. (Click the HTML Text link to read the article.)
In this mobile app demo, John Chen shows animations on the Nexus One (left) and iPod 4 (right) performing poorly because of too many vector graphics. Note the degraded performance (as slow as 12 fps) as more and more vector graphics come in. (Click the HTML Text link to read the article.)
In this mobile app demo, John Chen shows animations on the Nexus One (left) and iPod 4 (right) performing well. Note the high and consistent 30 frames per second (fps) even though more and more bitmap graphics come in. (Click the HTML Text link to read the article.)
iOS and Android device without manual garbage collection
In this mobile app demo, John Chen shows how a lack of manual garbage collection hinders performance on the iPod 4 (top) and Nexus One (bottom). The number of triangles increases forever as the animation plays. (Click the HTML Text link to read the article.)
iOS and Android device with manual garbage collection
In this mobile app demo, John Chen shows how manual garbage collection improves performance on the iPod 4 (top) and Nexus One (bottom). Each animation shows under 200 triangles in playContainer and never slows down. (Click the HTML Text link to read the article.)
Chris Converse shows you how to use the provided Dreamweaver jQuery marquee template to create a compelling user experience across devices, while maintaining a shared set of HTML and CSS markup. Read the article to learn more.