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12 results found on

"timing engine"

Game Frameworks Panel
Game Frameworks Panel
Join us for a panel discussion with the developers of Starling, Away3D, and Feathers, all well-known ActionScript and Stage3D based frameworks frequently used in game development with Flash technologies. Hear their insight on the future of this field, and have an opportunity to get your own questions answered.During this session, our panelists will answer:• Where are these frameworks heading? • What other alternatives are out there? • How about collision, AI, physics, and other game engine–specific frameworks? There will also be time allotted for an audience Q&A session.
  • Views: 449
  • Added: May 06, 2013
  • Runtime: 01:03:26
Introducing Adobe Anywhere for Video
Introducing Adobe Anywhere for Video
Adobe Anywhere for video allows video teams to collaborate and access shared media across standard networks virtually anywhere they have internet connectivity. Product Manager Michael Coleman and Worldwide Evangelist Jason Levine demonstrate how Adobe Anywhere helps video teams work together and create more efficiently than ever before possible.
  • Products covered:
  • After Effects
  • Premiere Pro
  • Prelude
  • Anywhere
  • Product Version: CC
  • Views: 34,079
  • Added: Sep 04, 2012
  • Runtime: 00:04:17
  • Tags: Premiere Pro ,  workflow ,  Jason Levine ,  Platform ,  Sharing ,  Solution ,  after effects ,  broadcast ,  collaboration ,  edit
Basic Secondary Color Correction/Grading in Premiere Pro CS5.5
Basic Secondary Color Correction/Grading in Premiere Pro CS5.5
In this tutorial, Principal Worldwide Evangelist for Adobe, Jason Levine walks you through some basic techniques for using Secondary Color Correction in Premiere Pro CS5.5, focusing on skin tones, as well as individual color selections for more intricate grading tasks…all played in real-time thanks to the amazing, 64-bit Mercury Playback Engine.
  • Products covered:
  • Premiere Pro
  • Creative Suite Production Premium
  • Product Version: CC
  • Views: 19,826
  • Added: Aug 25, 2011
  • Runtime: 00:13:10
  • Tags: Color Correction ,  Jason Levine ,  Secondary ,  adobe premiere pro cs5.5 ,  Basic
Nested Mercury Cuda
Nested Mercury Cuda
Premiere Pro CS5.5 improves the speed with which you can render nested sequences. You can literally nest sequences into sequences and you’ll get the benefits of the Mercury Playback Engine using both the CPU and the GPU or Graphics Processing Unit on an Nvidia card with CUDA. Throw the HP Z800 workstation into the mix and you see rendering speeds like you have never seen before.
  • Products covered:
  • Premiere Pro
  • Product Version: CC
  • Views: 4,300
  • Added: Apr 10, 2011
  • Runtime: 00:04:23
  • Tags: Mercury Playback Engine ,  Premiere Pro ,  Cuda ,  HP ,  Premiere ,  Professional ,  RAM ,  VFX ,  Z800 ,  accelerated
Editing Performance with Intel Xeon Processors
Editing Performance with Intel Xeon Processors
Premiere Pro CS5.5 and it's faster-than-ever Mercury Playback Engine, provides unprecedented productivity. Learn how a professional-grade workstation with Intel Xeon processors, combined with CS5.5, enables you to work faster and be more creative than ever.
  • Products covered:
  • Premiere Pro
  • Creative Suite Production Premium
  • Product Version: CC
  • Views: 5,573
  • Added: Apr 10, 2011
  • Runtime: 00:13:04
  • Tags: Premiere Pro ,  Premiere ,  Professional ,  RAM ,  VFX ,  accelerated ,  after effects ,  aftereffects ,  cache ,  compatible
Developing World-Ready Applications
Developing World-Ready Applications
Learn how to use the Flex SDK to create world-ready applications. We'll discuss in detail the functionality provided by Flex and the flash.text.engine, flashx.textLayout, and flash.globalization packages. This will include discussions of detecting the default for the UI language, UI mirroring, complex script, vertical writing support, and language- and region-specific formatting of dates, times, numbers, and currencies. We'll also touch on globalization features targeted for the next version of Flex.
  • Products covered:
  • Flex SDK
  • Product Version: CC
  • Views: 120
  • Added: Oct 27, 2010
  • Runtime: 01:05:09
DSLR Workflow in Premiere Pro CS5 - Keying, Time Remapping & Stills
DSLR Workflow in Premiere Pro CS5 - Keying, Time Remapping & Stills
In this short video, Jason Levine will show you how to use the new Ultra Keyer in Premiere Pro CS5 to pull quick keys from your footage, even with unevenly lit green screen. Once again, the 'key' here (ha ha) is the fact that Jason is running this process without rendering, leveraging the Mercury Playback Engine solely in software mode.
  • Products covered:
  • Premiere Pro
  • Product Version: CC
  • Views: 16,344
  • Added: Sep 30, 2010
  • Runtime: 00:09:39
  • Tags: Mercury Playback Engine ,  Premeire Pro ,  Ultra Keyer ,  adobe ,  workflow ,  DSLR ,  cs5
Optimize a computer for Mercury Playback Engine
Optimize a computer for Mercury Playback Engine
Learn how to set up your system to play back video, even layered HD video with effects, without rendering. This tutorial describes the best hardware and settings for getting the Mercury Playback Engine to deliver great performance and stability.
  • Products covered:
  • Premiere Pro
  • Product Version: CC
  • Views: 57,350
  • Added: Apr 30, 2010
  • Runtime: 00:08:32
  • Tags: intermediate ,  tutorial ,  Advanced ,  Jeff Sengstack ,  Premiere ,  Real-time playback ,  cs5 ,  preview ,  production premium ,  rendering
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