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"third"

Extending and Integrating Digital Publishing Suite
Extending and Integrating Digital Publishing Suite
Gain an understanding of how to extend Adobe Digital Publishing Suite to meet your business needs. The following topics will be covered:• Direct entitlement: The ability to integrate with your own authentication and subscription systems is a powerful feature of the Adobe Digital Publishing Suite. This session will cover the Direct Entitlement APIs, which can be used to integrate your own subscription and authentication system. The APIs will be explained with help of a sample implementation, which is also available for attendees after the session. • Application customization through custom storefronts: Digital Publishing Suite viewers can be customized to create a full HTML-based store and library experience. Learn about the available APIs and how they can be used. • Custom push notifications: Understand the workings of push notification when used with Digital Publishing Suite to serve content and announcements within applications through integration with third-party providers.
  • Views: 682
  • Added: May 06, 2013
  • Runtime: 01:04:14
The Wonders of HTML5 Canvas
The Wonders of HTML5 Canvas
Join us and find out how to bend pixels to your will. In this session, you'll learn how to get started with HTML5 Canvas, understand what it can and cannot do, and explore frameworks that push this integral feature of the web to the limit. Join Kevin Hoyt as he:• Opens with a gentle introduction to the use of the canvas element• Explores animation and interaction with CreateJS, including integration with Adobe Flash Professional• Pushes the visual limits into the third dimension with WebGL and Three.js
  • Views: 151
  • Added: May 06, 2013
  • Runtime: 01:05:05
Extending Mobile Games with AIR Native Extensions (ANEs)
Extending Mobile Games with AIR Native Extensions (ANEs)
Does your game need to integrate with the iOS Game Center? How about including an in-app purchasing system? Learn how to go beyond the standard ActionScript API when developing mobile games with Adobe AIR, part of the Adobe Game Developer Tools in the Adobe Creative Cloud. Come to this session to understand and learn in more detail how to:• Write your own extension using native code, and develop the ActionScript API that wraps it• Package a native extension, and reuse it during your game development• Leverage third-party native extensions available today
  • Views: 229
  • Added: May 05, 2013
  • Runtime: 00:46:33
Ae & Chris Edwards
Ae & Chris Edwards
Show: Ae & Me
Chris Edwards of The Third Floor talks about how After Effects helps him with the unique digital story-boarding process of pre-visualization.
  • Products covered:
  • After Effects
  • Product Version: CC
  • Views: 1,893
  • Added: Feb 05, 2013
  • Runtime: 00:03:15
  • Tags: after effects ,  Ae & Me ,  Chris Edwards ,  The Third Floor
Building Shape Layers
Building Shape Layers
Simple shapes—circles, squares, ellipses, and more—can be valuable building blocks in an animation. A rectangle shape can be a basic background for a lower-third title, or it can be the base of a complex, three-dimensional clone animation. In this movie, Ian Robinson introduces the fundamentals of building, transforming, and animating basic shapes.
  • Products covered:
  • After Effects
  • Product Version: CC
  • Views: 17,216
  • Added: Feb 04, 2013
  • Runtime: 00:06:24
  • Tags: after effects ,  layers ,  Basic Shapes ,  CS6 ,  Ian Robinson
Working with 3rd Party Plug Ins in Audition CS6
Working with 3rd Party Plug Ins in Audition CS6
In this episode, Jason shows you how to scan for and enable 3rd party audio plugins in Adobe Audition CS6. This also showcases Audition's smooth performance when using third-party plugins in both the Waveform (editing) View and Multitrack View.
  • Products covered:
  • Audition
  • Product Version: CC
  • Views: 2,752
  • Added: Jan 02, 2013
  • Runtime: 00:10:20
  • Tags: adobe ,  AU ,  Jason Levine ,  VST ,  audition ,  editing ,  AudioUnits ,  CS6 ,  VST3 ,  beatlejase
Dalet Media Asset Management integration with Adobe Premiere Pro CS6
Dalet Media Asset Management integration with Adobe Premiere Pro CS6
The Dalet Xtend module for Adobe Premiere Pro CS6 provides seamless workflow collaboration between the Dalet Media Asset Management (MAM) platform and Adobe Premiere Pro CS6.
  • Products covered:
  • Premiere Pro
  • Creative Suite Production Premium
  • Creative Suite Master Collection
  • Product Version: CC
  • Views: 905
  • Added: Oct 19, 2012
  • Runtime: 00:02:18
  • Tags: workflow ,  Adobe Premiere Pro ,  broadcast ,  editing ,  metadata ,  partner ,  production ,  production premium ,  Dalet ,  MAM
MOG integration with Adobe Premiere Pro CS6
MOG integration with Adobe Premiere Pro CS6
See how Adobe Premiere Pro CS6 integrates with the new metadata-rich e-SHUTTLE system from MOG. See how within the Adobe Premiere Pro CS6 application you can control e-SHUTLLE recording functions such as starting and stopping the recording and batch capture.
  • Products covered:
  • Premiere Pro
  • Creative Suite Production Premium
  • Creative Suite Master Collection
  • Product Version: CC
  • Views: 335
  • Added: Oct 19, 2012
  • Runtime: 00:01:36
  • Tags: workflow ,  Adobe Premiere Pro ,  broadcast ,  editing ,  metadata ,  partner ,  production ,  production premium ,  MOG ,  content creation
Strawberry panel integration with Adobe Premiere Pro CS6
Strawberry panel integration with Adobe Premiere Pro CS6
See how the Strawberry panel from FlavouSys integrates with Adobe Premiere Pro CS6 and enables users to view and organize media.
  • Products covered:
  • Premiere Pro
  • Creative Suite Production Premium
  • Creative Suite Master Collection
  • Product Version: CC
  • Views: 426
  • Added: Oct 19, 2012
  • Runtime: 00:03:12
  • Tags: workflow ,  Adobe Premiere Pro ,  broadcast ,  editing ,  metadata ,  partner ,  production ,  production premium ,  FlavourSys ,  MAM
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