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"sprite images"

CSS Sprites
CSS Sprites
Compare the advantages of exporting via CSS Sprites vs. conventional methods by creating a graphic with multiple states and reviewing the streamlined CSS Sprite code and image generated.
  • Products covered:
  • Fireworks
  • Product Version: CC
  • Views: 7,801
  • Added: May 08, 2012
  • Runtime: 00:00:40
  • Tags: fireworks ,  CS6 ,  CSS Sprites ,  Design & Web Premium ,  Master Collection ,  patrick foster
Generating sprite sheets from the library
Generating sprite sheets from the library
This tutorial demonstrates in detail how to generate a Flash sprite sheet from items in the library. Learn how to add multiple symbols or bitmaps images to a sprite sheet. Also learn about the effect the layout and output format of the sprite sheet has.
  • Products covered:
  • Flash Professional
  • Product Version: CC
  • Views: 8,317
  • Added: May 06, 2012
  • Runtime: 00:13:47
Generating sprite sheets from the Stage
Generating sprite sheets from the Stage
This tutorial demonstrates in detail how to generate a Flash sprite sheet from items on the Stage. Learn how to add multiple symbols or bitmaps images to a sprite sheet. Also learn about the effect the layout and output format of the sprite sheet has.
  • Products covered:
  • Flash Professional
  • Product Version: CC
  • Views: 3,310
  • Added: May 06, 2012
  • Runtime: 00:03:53
  • Tags: flash professional ,  new features ,  production premium ,  stage ,  symbols ,  Anastasia McCune ,  Bitmaps Images ,  CS6 ,  Design and Web Premium ,  Flash Sprite Sheet
Optimizing Game Performance for Web, Mobile, and Desktop
Optimizing Game Performance for Web, Mobile, and Desktop
Find out how to code a game that performs up to the user's expectations. One key advantage of Adobe Flash is the ability to publish your games across multiple devices while maintaining a single code base. Come to this session to discover several tips and tricks that help maintain performance across each operating system. Important game development techniques, such as blitting, upscaling assets across different screen resolutions, sprite sheets, and bitmap caching, will also be discussed.
  • Products covered:
  • AIR
  • Flash Professional
  • Flash Builder
  • Product Version: CC
  • Views: 717
  • Added: Oct 05, 2011
  • Runtime: 00:59:47
  • Tags: adobe ,  Game Performance ,  MAX 2011
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