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51 results found on

"prototype"

Sneak Peek: Audio Layers
Sneak Peek: Audio Layers
Separating desired audio from background noise is a painful process. Or rather, it was. Use a visual editor to paint the sounds you want while identifying those you don't, and this tool will do the rest. It is early prototype technology that we are working on in our development labs. This is not part of any Adobe product but is an example of capabilities that we could include in future years.
  • Views: 926
  • Added: May 09, 2013
  • Runtime: 00:05:49
Sneak Peek : Perspective Warp in Photoshop
Sneak Peek : Perspective Warp in Photoshop
Ever wished you had gotten closer to take your picture? Perhaps you were not right in front of your subject, or were too high or too low? This Photoshop sneak will let you adjust the perspective of parts of your shot while keeping the rest of the image intact. It is early prototype technology that we are working on in our development labs. This is not part of Photoshop CC, but is an example of capabilities that we could include in future years.
  • Products covered:
  • Photoshop
  • Product Version: CC
  • Views: 5,508
  • Added: May 09, 2013
  • Runtime: 00:05:18
Sneak Peek: Playing with Lighting in Photoshop and After Effects
Sneak Peek: Playing with Lighting in Photoshop and After Effects
Photographers will often tell you that "It's all about the lighting", and this sneak experiments with playing with lighting after the fact. Tweak image lighting based on selected samples, and turn your home movies into blockbuster hits (or at least make them look the part) by adjusting lighting modeled on any movie you choose. It is early prototype technology that we are working on in our development labs. This is not part of Photoshop CC or After Effects CC, but is an example of capabilities that we could include in future years.
  • Products covered:
  • Photoshop
  • After Effects
  • Product Version: CC
  • Views: 5,374
  • Added: May 09, 2013
  • Runtime: 00:07:13
Space Age Miracle Tools: Experiments with Brackets
Space Age Miracle Tools: Experiments with Brackets
Join the Brackets community for a showcase of bleeding-edge experiments in web development and design tooling. This demo-only session is packed with some of the best ideas from the web community and Adobe. Jason San Jose, lead contributor to Brackets, will moderate:• Live demos and experiments• Working prototypes• Results from the Adobe MAX Brackets Hackathon
  • Views: 44
  • Added: May 06, 2013
  • Runtime: 00:44:53
The Innovation Pipeline: How Adobe Defines the Next Big Thing in Web Design
The Innovation Pipeline: How Adobe Defines the Next Big Thing in Web Design
Come learn how Adobe's Innovation Pipeline team goes from just an idea to a functional prototype ready for testing with real users in a matter of weeks. During this interactive session, you'll see how Adobe is driven by innovation and as a company is constantly looking for new areas ripe for transformation. Join Devin Fernandez, principal product manager for Adobe, to: • See how Adobe identifies key marketplace opportunities• Learn how the team approaches rapid prototyping• Hear some key lessons they've learned on the pathway to product innovation• Experience some of the things they've prototyped thus far• Get a peek into where the team thinks web design is going next
  • Views: 78
  • Added: May 06, 2013
  • Runtime: 01:03:10
A Year Before the MAX Keynote — Envisioning the Context Project
A Year Before the MAX Keynote — Envisioning the Context Project
Adobe's XD Seed team was tasked with inventing the future of collaborative workspaces. Learn how Anna Wintour, editor in chief of Vogue magazine, helped inspire this vision. We'll show how the Context project came to life.Adobe XD's Remon Tijssen, principal designer, and David Macy, principal incubator, will present:• Why WIRED says, "I can't tell you how excited we are about Context and the creative liberties it is going to provide us"• How trends in technology such as touchscreens, sensors, and multidevice interfaces change the way we collaborate• The energetic beauty of a system based on simple containers and high-performing, natural gestures• The evolution of Context from prototype to production code
  • Views: 89
  • Added: May 05, 2013
  • Runtime: 01:01:23
Adobe Proto and Dreamweaver CS6
Adobe Proto and Dreamweaver CS6
John Cole, Adobe UK’s Web Product Manager, will demonstrate how to design and share interactive wireframes and prototypes using Adobe Proto, and continue the design process using Dreamweaver CS6.
  • Views: 1,292
  • Added: Oct 04, 2012
  • Runtime: 00:14:49
  • Tags: adobe ,  Adobe Proto ,  Dreamweaver CS6 ,  John Cole
SMACSS: Project Organization
SMACSS: Project Organization
Show: ADC Presents
To show the benefits of modularizing a large project to make it easier to test, prototype, or share among multiple designers, Jonathan Snook looks at managing smaller, more discrete pieces of a project and bundling them together for a more efficient build process.
  • Views: 2,337
  • Added: Sep 05, 2012
  • Runtime: 00:04:13
  • Tags: tutorial ,  architecture ,  create ,  css ,  design ,  designer ,  develop ,  developer ,  scale ,  web
What Is Adobe eLearning Suite 6
What Is Adobe eLearning Suite 6
Adobe eLearning Suite 6 software is an integrated toolbox for creating eLearning and HTML5-based mLearning content. Get the best tools for application simulation, product demos, digital imaging, rich animations, and audio production. Accelerate development with rapid prototyping, roundtripping workflows, and out-of-the-box assets like actors and smart interactions. Publish to SCORM- and AICC-compliant LMSs and easily track SWF, PDF, and HTML5 content.
  • Products covered:
  • eLearning Suite
  • Views: 10,442
  • Added: Jul 17, 2012
  • Runtime: 00:03:00
  • Tags: audio ,  HTML5 ,  animate ,  animation ,  app ,  application ,  content ,  create ,  demo ,  digital
Flash Technology: Better Games, More Easily, For More People
Flash Technology: Better Games, More Easily, For More People
Show: ADC Presents
Game developers talk about why they love developing games in Flash: easy workflow, maximum exposure, rapid prototyping, ubiquity of experience across devices, Stage 3D, graphics acceleration, and the ability to distribute to multiple platforms.
  • Products covered:
  • Flash Professional
  • Product Version: CC
  • Views: 17,910
  • Added: May 15, 2012
  • Runtime: 00:04:41
  • Tags: Flash ,  workflow ,  3d ,  Professional ,  developer ,  device ,  devices ,  games ,  gaming ,  graphic
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