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"mouse"

Using Code Snippets
Using Code Snippets
Snippets and the Snippets library are important to coding in Edge Animate. This lesson shows you what snippets are, and how you can add these small pieces of JavaScript code to the Code panel with nothing more than a mouse click.
  • Products covered:
  • Edge Animate
  • Product Version: CC
  • Views: 33
  • Added: Jun 18, 2013
  • Runtime: 00:06:01
  • Tags: code ,  snippets ,  Code panel ,  Edge Animate ,  JavaScript ,  Snippets library ,  Tom Green
FRAMEMAKER 11: Easy PDF output from DITAMap
FRAMEMAKER 11: Easy PDF output from DITAMap
FrameMaker 11 publishes sample files from DITA Open Toolkit "out-of-the-box." Using other DITA editors, it can required a lot of work to design style sheets that will publish OTK to rich PDF. FrameMaker 11 allows you to save DitaMaps to a FrameMaker book "with components." This means that a cover page, generated TOC, Index, List of Tables and List of Figures is automatically inserted in the correct locations. From that point you can swiftly publish to PDF with stunning results. Watch this video to see how you can achieve this with just a few mouse clicks.
  • Products covered:
  • FrameMaker
  • Technical Communication Suite
  • Views: 71
  • Added: Jun 03, 2013
  • Runtime: 00:04:35
  • Tags: DITA ,  FrameMaker ,  DITA OTK ,  DITA Open Toolkit ,  DITA to PDF ,  PDF ,  structured FrameMaker
Adobe Muse: Parallax Scrolling June 2013
Adobe Muse: Parallax Scrolling June 2013
Create engaging motion effects with just a few mouse clicks - make images and elements move in different directions at different speeds when scrolling.
  • Products covered:
  • Muse
  • Creative Cloud
  • Product Version: CC
  • Views: 11,990
  • Added: May 06, 2013
  • Runtime: 00:06:17
  • Tags: code ,  design ,  html ,  Adobe ,  Muse ,  parallax ,  scrolling ,  websites
From the Sublime to the Ridiculous: Novel Game Control Techniques
From the Sublime to the Ridiculous: Novel Game Control Techniques
Join Jonathan Hawke from Resn, creators of the online energy ball, for a fireside chat delving into some of the latest and more unconventional game control techniques. Using game examples such as Resn's Face Arcade and the EDF London 2012 Light Games, we'll discuss:• How to use common hardware such as web cameras, the humble computer mouse, and mobile phones in innovative ways to surprise and more deeply engage audiences• Using Adobe Flash technology, HTML, and other wizardry to build mind-boggling games for multiple platforms, including desktop browsers, iOS, and Leap Motion• How to generate (hopefully) original game experience ideas that get right inside your audience's heads
  • Views: 60
  • Added: May 06, 2013
  • Runtime: 01:03:05
TCS FrameMaker to HTML5 with RoboHelp Defaults
TCS FrameMaker to HTML5 with RoboHelp Defaults
See how easy it is to publish to HTML5 multiscreen from FrameMaker 11 via RoboHelp 10, in Tech Comm Suite 4, using the DEFAULT PROJECT that is supplied within FrameMaker. Stunning results in just a few mouse clicks.
  • Products covered:
  • Technical Communication Suite
  • FrameMaker
  • RoboHelp
  • Views: 195
  • Added: Mar 12, 2013
  • Runtime: 00:05:05
  • Tags: FrameMaker ,  HTML5 ,  Mobile devices ,  RoboHelp ,  defaults ,  tablets ,  Tech Comm Suite
FrameMaker and Word: Cross-References, single-click and multi-target
FrameMaker and Word: Cross-References, single-click and multi-target
FrameMaker 11 has the unique ability to customize cross-reference formats, which use simple building blocks to display anything from page numbers, Figure Titles, to numbered prefixes and preceding Chapter or Section Titles. In cases where Word requires multiple clicks and links to targets, plus manual entry of text, FrameMaker 11 let's you "have it all" in just one mouse click.
  • Products covered:
  • FrameMaker
  • Technical Communication Suite
  • Views: 101
  • Added: Mar 08, 2013
  • Runtime: 00:04:56
  • Tags: FrameMaker ,  Word ,  bookmarks ,  Cross-References ,  Cross-reference format ,  Xrefs ,  building blocks
Episode 8: Collision Detection
Episode 8: Collision Detection
Animate the hero based on mouse and finger position, learn about ways of detecting collisions in games, and write the detecting logic for this game. (Learn more about Adobe gaming technologies in the Game Development Center.)
  • Products covered:
  • Flash Professional
  • AIR
  • Flash Builder
  • Product Version: CC
  • Views: 1,594
  • Added: Aug 27, 2012
  • Runtime: 00:18:42
  • Tags: Stage3D ,  Starling ,  collision detection ,  game development
FrameMaker 11 Generate hyperlinked parts table from 3D Illo
FrameMaker 11 Generate hyperlinked parts table from 3D Illo
See how easy it is to link an entire 3D graphic to an animation view and also how a few FrameMaker 11 mouse clicks, generated a list of parts from the 3D graphic that are automatically hyper-linked. In PDF output, you can click on any of the part names in the table, and the 3D graphic will change to a non-shaded view, with the selected part highlighted with 3D shading. This feature is very empowering for people creating techcomm content for medical devices, transportation/airline parts and other products that utilize diagrams with many potential views.
  • Products covered:
  • FrameMaker
  • Technical Communication Suite
  • Views: 366
  • Added: Jul 25, 2012
  • Runtime: 00:05:53
  • Tags: pdf ,  Hyperlinks ,  animation ,  dynamic pdf ,  rich media ,  3D graphics ,  FrameMaker 11 ,  Medical Devices ,  linked graphics ,  parts
Exploring the panel system
Exploring the panel system
With Illustrator's panels ported over to a completely new system, it is easier than ever to make inline text edits and use keyboard shortcuts, freeing you from the tyranny of the mouse.
  • Products covered:
  • Illustrator
  • Product Version: CC
  • Views: 7,476
  • Added: May 06, 2012
  • Runtime: 00:03:50
  • Tags: keyboard shortcuts ,  Design Standard ,  Panels ,  illustrator ,  new features ,  production premium ,  CS6 ,  Design and Web Premium ,  Inline Text Edits ,  Justin Seeley
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