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"graphics hardware"

NVIDIA Maximus, Adobe CS6 and Dawnrunner
NVIDIA Maximus, Adobe CS6 and Dawnrunner
Our friends at Downrunner Productions talk about a real life example of how NVIDIA Maximus coupled with Adobe After Effects CS6 helped them meet a tight deadline when a client asked for a last minute change.
  • Products covered:
  • After Effects
  • Creative Suite Production Premium
  • Product Version: CC
  • Views: 2,255
  • Added: May 30, 2012
  • Runtime: 00:03:50
  • Tags: after effects ,  gpu ,  real time ,  CS6 ,  Maximus ,  Tags: Nvidia ,  ae ,  graphics hardware ,  ray-tracing
Hardware Accelerated Graphics for Mobile Games with Adobe AIR 3.2
Hardware Accelerated Graphics for Mobile Games with Adobe AIR 3.2
Show: ADC Presents
Lee Brimelow and Thibault Imbert discuss the enhanced graphics rendering engine and the Stage3D API, enabling developers to port their Flash games to mobile with up to 60 frames per second.
  • Products covered:
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 6,687
  • Added: Feb 26, 2012
  • Runtime: 00:04:45
  • Tags: Flash ,  air ,  engine ,  frames ,  graphics ,  mobile ,  rendering ,  thibault imbert ,  API ,  frames per second
Flash based apps: 3D comes to TV and top iOS apps
Flash based apps: 3D comes to TV and top iOS apps
Content providers can take advantage of Adobe AIR to deliver console-quality games, rich media apps with premium video across televisions, Blu-Ray players and set-top boxes. Take a look at successful AIR apps for iOS.
  • Products covered:
  • AIR
  • Flash Professional
  • Flex SDK
  • Flash Builder
  • Product Version: CC
  • Views: 7,277
  • Added: Oct 03, 2011
  • Runtime: 00:03:37
  • Tags: Flash ,  2D ,  3d ,  air ,  android ,  blackberry ,  desktop ,  games ,  gaming ,  graphics
How To Configure a High-Performance Workstation for Production Premium CS5.5
How To Configure a High-Performance Workstation for Production Premium CS5.5
In the world of video production, time is money. Karl Soule shows you all you need to know to get maximum performance from the applications in Adobe Production Premium CS5.5. Learn all the hardware-related factors that influence how the software behaves, and see how to properly balance a system with Intel Xeon processors, the right amount of RAM, and high-performance Intel solid state drives.
  • Products covered:
  • After Effects
  • Premiere Pro
  • Creative Suite Production Premium
  • Product Version: CC
  • Views: 33,214
  • Added: Apr 11, 2011
  • Runtime: 00:11:59
  • Tags: Premiere Pro ,  Premiere ,  Professional ,  RAM ,  VFX ,  accelerated ,  after effects ,  aftereffects ,  cache ,  compatible
Nested Mercury Cuda
Nested Mercury Cuda
Premiere Pro CS5.5 improves the speed with which you can render nested sequences. You can literally nest sequences into sequences and you’ll get the benefits of the Mercury Playback Engine using both the CPU and the GPU or Graphics Processing Unit on an Nvidia card with CUDA. Throw the HP Z800 workstation into the mix and you see rendering speeds like you have never seen before.
  • Products covered:
  • Premiere Pro
  • Product Version: CC
  • Views: 4,300
  • Added: Apr 10, 2011
  • Runtime: 00:04:23
  • Tags: Mercury Playback Engine ,  Premiere Pro ,  Cuda ,  HP ,  Premiere ,  Professional ,  RAM ,  VFX ,  Z800 ,  accelerated
Camera Lens Blur in AE CS5.5
Camera Lens Blur in AE CS5.5
This new effect gives you the ability to create the optical effect of a real camera lens blur. If you need to add depth to a scene, or obscure something in the frame, Camera Lens Blur will do that and make it look completely realistic. You also have complete control parameters like iris shape, blur maps, super whites, gain and threshold.
  • Products covered:
  • After Effects
  • Product Version: CC
  • Views: 13,081
  • Added: Apr 10, 2011
  • Runtime: 00:04:58
  • Tags: Premiere Pro ,  32-bit color ,  HP ,  Premiere ,  Professional ,  RAM ,  VFX ,  Z800 ,  accelerated ,  after effects
Dude, Where's My Task?
Dude, Where's My Task?
Are you looking for the Tasks that you’re used to in Soundbooth when you start using Adobe Audition 5.5? Colin will show you a step by step walkthrough between to the two applications, pointing out where the same operations are in Audition. He’ll also point out that Audition is much more powerful at all the tasks you’re used to using in Soundbooth, including Noise Reduction, Time Stretching, Automatic Click Remover, DeHummer, Looping and more. The fact that he’s demonstrating all this on his “wicked fast” HP Z800 workstation makes Audition all the more powerful.
  • Products covered:
  • Audition
  • Soundbooth
  • Product Version: CC
  • Views: 3,314
  • Added: Apr 10, 2011
  • Runtime: 00:12:44
  • Tags: Premiere Pro ,  HP ,  Markers ,  Premiere ,  Professional ,  RAM ,  Tasks ,  Time Stretch ,  VFX ,  Z800
Premiere Pro to Audition
Premiere Pro to Audition
Colin’s back showing off how fantastic his Z800 workstation performs with the new Adobe 5.5 software. In this episode he shows you how to send a complete Premiere Pro sequence to a multitrack project in the new Adobe Audition 5.5. From there he shows how you can add effects to individual clips, or complete tracks with lots of built-in effects or support for VST and AU plug-ins. Once complete, this project can be send back to Premiere Pro CS5.5 or exported to OMF or Final Cut Pro XML.
  • Products covered:
  • Premiere Pro
  • Audition
  • Product Version: CC
  • Views: 9,278
  • Added: Apr 10, 2011
  • Runtime: 00:06:53
  • Tags: Premiere Pro ,  5.1 ,  AU ,  DAW ,  HP ,  Multitrack ,  No Stupid Questions with Colin Smith ,  Premiere ,  Professional ,  RAM
Media Encoder 5.5 on the z800
Media Encoder 5.5 on the z800
Colin takes advantage of the HP Z800’s massive horsepower combined with the raw speed of the 64-bit Adobe Media Encoder 5.5 to show you how you can output different versions of your comps using a combination of After Effects, Dynamic Link and Media Encoder, while working on new composites, without missing a beat.
  • Products covered:
  • After Effects
  • Product Version: CC
  • Views: 5,018
  • Added: Apr 10, 2011
  • Runtime: 00:05:48
  • Tags: Premiere Pro ,  encoding ,  HD output ,  HP ,  Keylight ,  Premiere ,  Professional ,  RAM ,  Render Queue ,  VFX
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