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"gaming"

Showcasing a Modern Adobe Flash Professional CC
Showcasing a Modern Adobe Flash Professional CC
Senior Product Manager Tom Barclay shows you the major improvements in Flash Professional CC, which has been completely rearchitected to be faster and more reliable. He'll also demonstrate exciting new features like HD video export, a new code edtitor, live drawing and coloring, and enhanced HTML publishing.
  • Products covered:
  • Flash Professional
  • Creative Cloud
  • Product Version: CC
  • Views: 4,387
  • Added: May 06, 2013
  • Runtime: 00:07:00
  • Tags: AS3 ,  ActionScript ,  HD video ,  HTML ,  Video ,  animation ,  canvas ,  drawing ,  fla ,  flash
Adobe Flash Professional CC Overview
Adobe Flash Professional CC Overview
Overview: Work faster than ever before with a 64-bit architecture, a new streamlined user interface, and more connected tools. Create HTML content and export high-definition video and audio. Share work directly from within the application.
  • Products covered:
  • Flash Professional
  • Creative Cloud
  • Product Version: CC
  • Views: 2,038
  • Added: May 06, 2013
  • Runtime: 00:01:40
  • Tags: 1080 ,  CSS ,  CreateJS ,  HD ,  HTML ,  JavaScript ,  Toolkit for CreateJS ,  Video ,  animation ,  banner ad
Publishing Adobe Flash Content to HTML
Publishing Adobe Flash Content to HTML
Featurette: Be more creative with enhanced HTML5 support using the updated Toolkit for CreateJS, which includes new functionality for buttons, hit areas, and motion curves.
  • Products covered:
  • Flash Professional
  • Creative Cloud
  • Product Version: CC
  • Views: 1,156
  • Added: May 06, 2013
  • Runtime: 00:01:17
  • Tags: CSS ,  CreateJS ,  HTML ,  JavaScript ,  Toolkit for CreateJS ,  animation ,  banner ad ,  canvas ,  flash ,  flash
Look Ma! Game Development with No Canvas and No Flash!
Look Ma! Game Development with No Canvas and No Flash!
Learn how to build a multiplayer, multidevice game using only HTML5, CSS3, and JavaScript that runs on desktop and tablets and is controlled by your phone. Join product experts Paul Burnett and Michael Stoddart to discover:• How to build a workflow using Adobe Edge Code, Edge Animate, and PhoneGap to create both the game and the controller• How to use Box2DWeb and jQuery to create the logic for the game and CSS3 to create and animate the game display• How to set up and use Node.js, Socket.IO, and Express to build a multiuser controller for the game• Insights into the challenges faced in building the game, and their solutions
  • Views: 214
  • Added: May 06, 2013
  • Runtime: 01:01:15
From the Sublime to the Ridiculous: Novel Game Control Techniques
From the Sublime to the Ridiculous: Novel Game Control Techniques
Join Jonathan Hawke from Resn, creators of the online energy ball, for a fireside chat delving into some of the latest and more unconventional game control techniques. Using game examples such as Resn's Face Arcade and the EDF London 2012 Light Games, we'll discuss:• How to use common hardware such as web cameras, the humble computer mouse, and mobile phones in innovative ways to surprise and more deeply engage audiences• Using Adobe Flash technology, HTML, and other wizardry to build mind-boggling games for multiple platforms, including desktop browsers, iOS, and Leap Motion• How to generate (hopefully) original game experience ideas that get right inside your audience's heads
  • Views: 47
  • Added: May 06, 2013
  • Runtime: 01:03:05
Game Frameworks Panel
Game Frameworks Panel
Join us for a panel discussion with the developers of Starling, Away3D, and Feathers, all well-known ActionScript and Stage3D based frameworks frequently used in game development with Flash technologies. Hear their insight on the future of this field, and have an opportunity to get your own questions answered.During this session, our panelists will answer:• Where are these frameworks heading? • What other alternatives are out there? • How about collision, AI, physics, and other game engine–specific frameworks? There will also be time allotted for an audience Q&A session.
  • Views: 480
  • Added: May 06, 2013
  • Runtime: 01:03:26
Case Study: Creating Game Engines in WebGL and Stage3D
Case Study: Creating Game Engines in WebGL and Stage3D
Discover WebGL and Stage3D for Adobe Flash Player, two emerging technologies in the world of 3D online game development. Join Andrew Phelps, faculty member in the Rochester Institute of Technology Game Design & Development program, as he explains how his students tackle the challenges of game design with these modern platforms.You'll hear about:• The experiences students in his program had building game engines with HTML5/WebGL and Stage3D (development, workflows, and so on)• Sample work and projects that were created during the course• The successes and failures encountered along the way
  • Views: 999
  • Added: May 06, 2013
  • Runtime: 00:58:23
The Magic Bullet of Web Gaming
The Magic Bullet of Web Gaming
Video games are more than 40 years old, and we are starting to see repeated patterns of audience engagement. We'll show how the time between success reinforcement and the size of an audience have been linked for nearly the last 40 years. Hear from Richard Hileman, Electronic Arts chief creative director, as we explore:• How today's mobile, tablet, social, web, and console games, and new platforms like Connected TV, reflect the link between success reinforcement and audience size• How the complexity of the controller and the game serves as an audience filter over time, by impacting the learning curve of the game • How web-based platforms, combined with innovations in controlling games, can significantly boost the size of the game-playing audience
  • Views: 318
  • Added: May 06, 2013
  • Runtime: 00:58:22
iD Gum ArtCade: 1 Codebase, 18 Games, 3 Platforms, Thousands of Devices
iD Gum ArtCade: 1 Codebase, 18 Games, 3 Platforms, Thousands of Devices
Hear how rehabstudio, a leading digital agency, created ArtCade, a unique gaming platform that lets teens scan art on packs of iD Gum to unlock, play, and share games. We'll be joined by a diverse cast of characters to share with you the production story and tricks behind:• Creating a game platform and 18 games in less than 3 months• Using Adobe Flash technology and Adobe AIR to create native apps for iOS, Android, and Facebook• Using a single codebase for web, iOS, and Android across tablet and mobile• Creating a Facebook scoring and achievement engine• Using Starling for hardware acceleration, sprite sheets, and retina support for iOS and Android
  • Views: 226
  • Added: May 06, 2013
  • Runtime: 00:38:11
Best of the Best: International Flash Games Showcase
Best of the Best: International Flash Games Showcase
See how game developers and publishers around the world continue to push the limits of what's possible on the web and on mobile devices with the latest Adobe Flash gaming technology. You'll have the chance to see some of the newest and most innovative games delivered with Flash.Join members of the worldwide Gaming Evangelism team as they:• Showcase 10 of the most impressive desktop and mobile games from around the world• Explain the story, production process, and technology behind each game• Discuss the keys to success in a global market
  • Views: 721
  • Added: May 05, 2013
  • Runtime: 00:55:00
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