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"engine"

Understand the SearchCenter metrics timeline
Understand the SearchCenter metrics timeline
Learn how to use both search engine metrics and web data metrics. You'll discover how to gather search engine data, such as impression, position, and cost. Then, you'll learn how the website data can show you how effective your campaign is.
  • Products covered:
  • SearchCenter
  • Views: 1,296
  • Runtime: 00:06:05
  • Tags: digital marketing ,  getting started ,  SearchCenter
Overview of Search Engine Marketing
Overview of Search Engine Marketing
Review the basics of Search Engine Marketing account structure heirarchy and controls. Learn what you need to keep in mind when creating campaigns, ad groups, and so on.
  • Products covered:
  • SearchCenter
  • Views: 445
  • Runtime: 00:04:59
  • Tags: digital marketing ,  getting started ,  SearchCenter
Exporting animation for mobile apps
Exporting animation for mobile apps
Learn how to export your Flash Professional animation as a sprite sheet, which you can use in a mobile app with many popular gaming engines and frameworks such as Starling, Cocos 2D, EaselJS, etc. Taken from Train Simple's Flash Training
  • Products covered:
  • Flash Professional
  • Product Version: CC
  • Views: 226
  • Added: May 06, 2013
  • Runtime: 00:05:26
  • Tags: Matthew Pizzi ,  Train Simple ,  animation ,  cc ,  flash pro ,  mobile ,  sprite sheets ,  trainsimple
Apply Lumetri color-correction effects to your sequences within Premiere
Apply Lumetri color-correction effects to your sequences within Premiere
Instantly apply SpeedGrade color-correction layers and pre-made looks to your sequences from within Premiere Pro. Infinite Skills author Jeff Sengstack shows how to use the Lumetri Deep Color Engine, now integrated into Premiere Pro, to apply video color grading look-up tables as well as look presets from the Lumetri Looks browser.
  • Products covered:
  • Premiere Pro
  • Product Version: CC
  • Views: 166
  • Added: May 06, 2013
  • Runtime: 00:06:13
  • Tags: Infinite Skills ,  Lumetri ,  SpeedGrade ,  cc ,  jeff sengstack ,  premiere pro
DSLR Editing Workflow in Adobe Premiere Pro CC, Part 1: From the Camera Directly to Adobe Premiere Pro
DSLR Editing Workflow in Adobe Premiere Pro CC, Part 1: From the Camera Directly to Adobe Premiere Pro
In this updated video for Adobe Premiere Pro CC (Part 1 of 3), Principal Worldwide Evangelist Jason Levine walks you through the basics of importing footage from your DSLR directly into Adobe Premiere Pro, selecting clips, setting In/Out points, and building a sequence. Work with multiple formats/frame rates/frame sizes, all simultaneously, and learn how the Adobe Mercury Playback Engine can be modified to optimize playback performance, no matter what kind of machine you're editing on.
  • Products covered:
  • Premiere Pro
  • Product Version: CC
  • Views: 1,262
  • Added: May 06, 2013
  • Runtime: 00:14:30
  • Tags: 1080p ,  60fps ,  720p ,  Adobe ,  DSLR ,  Editing ,  canon ,  cc ,  color correction ,  creative cloud
Adobe Premiere Pro CC Overview
Adobe Premiere Pro CC Overview
Professional video editing is faster and more efficient than ever thanks to dozens of brand-new features in Adobe Premiere Pro CC, including a redesigned timeline, improved media management, and streamlined color grading with the Lumetri Deep Color engine.
  • Products covered:
  • Premiere Pro
  • Product Version: CC
  • Views: 9,683
  • Added: May 06, 2013
  • Runtime: 00:01:38
  • Tags: Adobe Media Encoder ,  Adobe Premiere Pro ,  Adobe Story ,  After Effects ,  Audio ,  Audition ,  Broadcast ,  Colorgrading ,  Editing ,  Filmmaking
Adobe Premiere Pro CC: Lumetri Deep Color Engine
Adobe Premiere Pro CC: Lumetri Deep Color Engine
Quickly apply rich, beautiful, preset color grades in Adobe Premiere Pro CC thanks to the Lumetri Deep Color Engine. With the Looks Browser, preview and add looks from Adobe SpeedGrade CC as easily as adding a dissolve. Also import LUTs from other systems.
  • Products covered:
  • Premiere Pro
  • SpeedGrade
  • Product Version: CC
  • Views: 1,377
  • Added: May 06, 2013
  • Runtime: 00:01:10
  • Tags: Adobe Media Encoder ,  Adobe Premiere Pro ,  Adobe Story ,  After Effects ,  Audio ,  Audition ,  Broadcast ,  Colorgrading ,  Editing ,  Filmmaking
Game Frameworks Panel
Game Frameworks Panel
Join us for a panel discussion with the developers of Starling, Away3D, and Feathers, all well-known ActionScript and Stage3D based frameworks frequently used in game development with Flash technologies. Hear their insight on the future of this field, and have an opportunity to get your own questions answered.During this session, our panelists will answer:• Where are these frameworks heading? • What other alternatives are out there? • How about collision, AI, physics, and other game engine–specific frameworks? There will also be time allotted for an audience Q&A session.
  • Views: 405
  • Added: May 06, 2013
  • Runtime: 01:03:26
Case Study: Creating Game Engines in WebGL and Stage3D
Case Study: Creating Game Engines in WebGL and Stage3D
Discover WebGL and Stage3D for Adobe Flash Player, two emerging technologies in the world of 3D online game development. Join Andrew Phelps, faculty member in the Rochester Institute of Technology Game Design & Development program, as he explains how his students tackle the challenges of game design with these modern platforms.You'll hear about:• The experiences students in his program had building game engines with HTML5/WebGL and Stage3D (development, workflows, and so on)• Sample work and projects that were created during the course• The successes and failures encountered along the way
  • Views: 719
  • Added: May 06, 2013
  • Runtime: 00:58:23
iD Gum ArtCade: 1 Codebase, 18 Games, 3 Platforms, Thousands of Devices
iD Gum ArtCade: 1 Codebase, 18 Games, 3 Platforms, Thousands of Devices
Hear how rehabstudio, a leading digital agency, created ArtCade, a unique gaming platform that lets teens scan art on packs of iD Gum to unlock, play, and share games. We'll be joined by a diverse cast of characters to share with you the production story and tricks behind:• Creating a game platform and 18 games in less than 3 months• Using Adobe Flash technology and Adobe AIR to create native apps for iOS, Android, and Facebook• Using a single codebase for web, iOS, and Android across tablet and mobile• Creating a Facebook scoring and achievement engine• Using Starling for hardware acceleration, sprite sheets, and retina support for iOS and Android
  • Views: 199
  • Added: May 06, 2013
  • Runtime: 00:38:11
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