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15 results found on

"api integration"

Extending Mobile Games with AIR Native Extensions (ANEs)
Extending Mobile Games with AIR Native Extensions (ANEs)
Does your game need to integrate with the iOS Game Center? How about including an in-app purchasing system? Learn how to go beyond the standard ActionScript API when developing mobile games with Adobe AIR, part of the Adobe Game Developer Tools in the Adobe Creative Cloud. Come to this session to understand and learn in more detail how to:• Write your own extension using native code, and develop the ActionScript API that wraps it• Package a native extension, and reuse it during your game development• Leverage third-party native extensions available today
  • Views: 482
  • Added: May 05, 2013
  • Runtime: 00:46:33
Episode 1: Edge and the Twitter API
Episode 1: Edge and the Twitter API
Adobe Edge is not limited to sexy web animations; you can also build apps and integrate third-party APIs easily. In this lesson, connect to Twitter, pull tweets, and visualize them using an item renderer built using Edge, thereby learning how to consume APIs and create elements programmatically within Edge.
  • Products covered:
  • Edge Animate
  • Product Version: CC
  • Views: 14,685
  • Added: Jun 26, 2012
  • Runtime: 00:08:03
  • Tags: edge ,  Twitter API
Building the Next Killer Flash App for Facebook
Building the Next Killer Flash App for Facebook
Dive deep with Daniel Dura, former Adobe Flash Platform evangelist, on how to create exciting Facebook projects with Flash. Building a Flash technology–based Facebook application requires a good understanding of both Flash and Facebook APIs. In this session, you'll learn just what it takes to build a killer Facebook app.
  • Products covered:
  • Flash Professional
  • Product Version: CC
  • Views: 1,349
  • Added: Oct 05, 2011
  • Runtime: 00:50:19
  • Tags: adobe ,  Facebook ,  API's ,  Flash Application ,  MAX 2011 ,  Next Killer
Building Interactive Content Using HTML5 Canvas
Building Interactive Content Using HTML5 Canvas
Join Grant Skinner, veteran interactive developer and creator of EaselJS and Pirates Love Daisies, for this session on building interactive content using the HTML5 canvas element. The talk will feature a comparison of related technologies (Flash, CSS, SVG) and include tips and gotchas, the core API, and an examination of a number of canvas libraries, with a focus on EaselJS. Applied uses include games, infographics, data visualization, and advertising.
  • Products covered:
  • Flash Professional
  • Product Version: CC
  • Views: 6,161
  • Added: Oct 05, 2011
  • Runtime: 01:04:09
  • Tags: Flash ,  adobe ,  HTML5 ,  grant skinner ,  EaselJS ,  MAX 2011 ,  Pirates Love Daisies
Mobile Apps That Wow
Mobile Apps That Wow
Learn how to use Adobe AIR to build apps for mobile platforms such as Android, BlackBerry, and iOS. This session will provide an overview of APIs tuned for mobile use, including Accelerometer for games and Geolocation for location-based services. We'll discuss what makes mobile apps special and how to use the Adobe Flash Platform to deliver awesome experiences on these devices.
  • Products covered:
  • AIR
  • Flash Builder
  • Product Version: CC
  • Views: 1,379
  • Added: Oct 05, 2011
  • Runtime: 00:56:33
  • Tags: adobe ,  GeoLocation ,  air ,  apps ,  blackberry ,  iOS ,  mobile ,  API's ,  MAX 2011 ,  wow
Node.js and You
Node.js and You
Node.js is the hottest thing the tech world has had to talk about this year. In case you didn't know, Node.js is a server platform for application development that makes building high-availability APIs and real-time applications really simple. And the best news is that you code for it with JavaScript. In this session, learn what Node.js is and what it means to use a nonblocking infrastructure. We'll talk about why JavaScript is well suited to this kind of environment, and then we'll show how to leverage Node.js to build applications for the browser, mobile, and beyond.
  • Views: 1,863
  • Added: Oct 05, 2011
  • Runtime: 00:55:31
  • Tags: adobe ,  javascript ,  server ,  API's ,  MAX 2011 ,  Node.js
Concurrency in Flash Runtimes
Concurrency in Flash Runtimes
Dive deep into the new ActionScript worker API with Jason Williams, senior Flash Player engineer, and Krzysztof Palacz, senior computer scientist on the virtual machine. During this session, Williams and Palacz will cover how this new feature works and how to design your application using ActionScript workers in Adobe Flash Player and Adobe AIR. If you're curious about leveraging multicore architecture in Flash, this is one session you shouldn't miss!
  • Products covered:
  • AIR
  • Views: 3,053
  • Added: Oct 05, 2011
  • Runtime: 01:00:57
  • Tags: Flash ,  adobe ,  air ,  MAX 2011
Taking Your Sites to the Next Level with Business Catalyst and jQuery
Taking Your Sites to the Next Level with Business Catalyst and jQuery
Explore fresh techniques for building beautiful, sophisticated websites using Adobe Business Catalyst and the popular jQuery framework. Jason Tinnin of SimpleFlame.com and Kiyuco.com will explore, using real-world examples, just how easily you can integrate jQuery with your sites, crafting unique visitor experiences and impressing your clients. We'll cover a range of built-in modules in Business Catalyst, including the Web Apps framework, and also touch on the platform's powerful API. This is a session for anyone working in a modern web design agency interested in taking their web projects to the next level.
  • Products covered:
  • Dreamweaver
  • Business Catalyst
  • Product Version: CC
  • Views: 2,486
  • Added: Oct 04, 2011
  • Runtime: 00:56:56
  • Tags: Adobe Business Catalyst ,  Jason Tinnin ,  Web Apps framework ,  jQuery framework
Developing 2D Games on Top of Stage 3D (Molehill) in Flash Player
Developing 2D Games on Top of Stage 3D (Molehill) in Flash Player
Learn how to use Stage 3D (aka "Molehill"), the new low-level GPU-accelerated APIs in Adobe Flash Player, to develop high-performance 2D games. Thibault Imbert, product manager for the Adobe Flash runtimes, will explore these new APIs and their usage inside game frameworks and engines. Stage 3D is going to change the web for 2D and 3D gaming, and this session will show how to make the most of it.
  • Products covered:
  • Flash Builder
  • Product Version: CC
  • Views: 3,252
  • Added: Oct 04, 2011
  • Runtime: 00:54:38
  • Tags: Flash ,  adobe ,  2D ,  3d ,  gpu acceleration ,  API's ,  MAX 2011
Programming a 3D First-Person Shooter Game in Flash
Programming a 3D First-Person Shooter Game in Flash
Learn more about how to build the next generation of action games with new the Flash Stage 3D API. This session will cover the key steps required to create an advanced first-person shooter gameplay, such as creating a scene and adding a person, movement, shooting, camera following, animations, and more, all in the context of 3D.
  • Products covered:
  • Flash Professional
  • Flash Builder
  • Product Version: CC
  • Views: 10,246
  • Added: Oct 04, 2011
  • Runtime: 01:00:09
  • Tags: Flash ,  adobe ,  3d ,  API ,  game ,  programming ,  First-Person Shooter ,  MAX 2011
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