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"GPU Acceleration"

2D Skeletal Animation Design with Creative Cloud
2D Skeletal Animation Design with Creative Cloud
Join Adobe Evangelists James Li and Peter Huang as they show how to use Adobe Creative Cloud for character animation and game art design. They'll demonstrate a highly efficient workflow to create lively GPU-accelerated, interactive 2D skeletal game animations.Li and Huang will cover:• Game animation design: How to architect, design, and create game assets with Adobe Photoshop, Illustrator, and Adobe Audition• Game animation implementation: How to create skeletal animations in Adobe Flash Professional using the DragonBones design panel • Integration with a game engine: How to export your animations into texture assets in different formats for popular GPU rendering frameworks like Stage3D or cocos2d
  • Views: 626
  • Added: May 05, 2013
  • Runtime: 01:02:11
NVIDIA GPUs for Adobe Speedgrade CS6
NVIDIA GPUs for Adobe Speedgrade CS6
Sean Kilbride from NVIDIA talks about how SpeedGrade CS6 brings a new level of professional color grading to the Heavy Hand music video with real-time Quadro-accelerated processing.
  • Products covered:
  • SpeedGrade
  • Product Version: CC
  • Views: 6,071
  • Added: Aug 01, 2012
  • Runtime: 00:00:49
  • Tags: Color Grading ,  gpu ,  nvidia ,  Adobe SpeedGrade ,  CS6 ,  Quadro
NVIDIA GPUs boost the Performance of Adobe CS6
NVIDIA GPUs boost the Performance of Adobe CS6
Check out the making of this far out music video of the indie band, Heavy Hand, and see how the extensive set of NVIDIA GPU accelerated features throughout Adobe CS6 made it happen.
  • Products covered:
  • After Effects
  • Premiere Pro
  • Creative Suite Production Premium
  • SpeedGrade
  • Product Version: CC
  • Views: 7,863
  • Added: May 09, 2012
  • Runtime: 00:06:53
  • Tags: CS6 nvidia gpu cuda maximus tesla quadro 3D ray-trace After Effects mercury transmit
Adobe TV and Nvidia
Adobe TV and Nvidia
The Adobe TV crew talks about how GPU acceleration with Nvidia Quadro Cards makes it possible for them to meet their deadlines and deliver broadcast quality HD shows every week.
  • Products covered:
  • After Effects
  • Premiere Pro
  • Creative Suite Production Premium
  • Product Version: CC
  • Views: 7,065
  • Added: Nov 01, 2011
  • Runtime: 00:02:56
  • Tags: videos ,  Adobe TV ,  broadcast ,  graphics cards ,  hd ,  nvidia ,  web ,  Mercury Playback ,  Quadro ,  shows
MAX 2011 Sneak Peek - GPU Parallelism
MAX 2011 Sneak Peek - GPU Parallelism
In this video, Adam Welc will show you a sneak peek of a new potential feature that uses a devices’ graphic processing unit (GPU) to accelerate performance of general purpose computing.
  • Views: 11,041
  • Added: Oct 16, 2011
  • Runtime: 00:06:48
  • Tags: acceleration ,  gpu ,  max ,  Sneaks ,  peeks
Flash and 3D, Start Your Engines!
Flash and 3D, Start Your Engines!
Learn how to turbo-boost your Flash 3D content using frameworks built on the new Stage3D (Molehill) APIs. This is a unique opportunity to meet face to face with the Away3D and Flare3D teams and witness the amazing visuals that can now be accomplished with GPU acceleration in Adobe Flash Player 11 and AIR 3. This is like two great sessions packed into one — you should not miss this session.
  • Products covered:
  • AIR
  • Views: 6,838
  • Added: Oct 05, 2011
  • Runtime: 01:01:20
  • Tags: Flash ,  adobe ,  3d ,  air ,  gpu ,  MAX 2011 ,  start your engines
Developing 2D Games on Top of Stage 3D (Molehill) in Flash Player
Developing 2D Games on Top of Stage 3D (Molehill) in Flash Player
Learn how to use Stage 3D (aka "Molehill"), the new low-level GPU-accelerated APIs in Adobe Flash Player, to develop high-performance 2D games. Thibault Imbert, product manager for the Adobe Flash runtimes, will explore these new APIs and their usage inside game frameworks and engines. Stage 3D is going to change the web for 2D and 3D gaming, and this session will show how to make the most of it.
  • Products covered:
  • Flash Builder
  • Product Version: CC
  • Views: 3,251
  • Added: Oct 04, 2011
  • Runtime: 00:54:38
  • Tags: Flash ,  adobe ,  2D ,  3d ,  gpu acceleration ,  API's ,  MAX 2011
Deep Dive into Molehill (Stage 3D)
Deep Dive into Molehill (Stage 3D)
Join Adobe engineers Sebastian Marketsmueller and Grayson Lang for a deep dive into Stage 3D (aka Molehill). Marketsmueller and Lang will cover how to get started with GPU acceleration in Adobe Flash Player and what can be done with it, from a simple triangle to a complete 3D framework.
  • Views: 1,991
  • Added: Oct 03, 2011
  • Runtime: 01:03:48
  • Tags: adobe ,  3d ,  flash player ,  MAX 2011 ,  Sebastian Marketsmueller
Hardware for Audition
Hardware for Audition
Join Colin Smith as he talks about how the new HP workstations powered by Intel Xeon processors can super charge Adobe Audition.
  • Products covered:
  • Audition
  • Creative Suite Production Premium
  • Product Version: CC
  • Views: 4,665
  • Added: Jul 14, 2011
  • Runtime: 00:04:25
  • Tags: Intel Xeon Processors ,  Premiere Pro ,  8760 ,  Colin Smith ,  Elitebook ,  HP ,  Premiere ,  Professional ,  RAM ,  Z210
Hardware for Video
Hardware for Video
In this episode of Short and Suite, Karl Soule talks about how the new HP Workstations powered by Intel Xeon processors make great hardware solutions for running Adobe Production Premium.
  • Products covered:
  • Premiere Pro
  • Creative Suite Production Premium
  • Product Version: CC
  • Views: 10,866
  • Added: Jul 14, 2011
  • Runtime: 00:05:20
  • Tags: Intel Xeon Processors ,  Premiere Pro ,  8760 ,  EliteBook Mobile ,  HP ,  Premiere ,  Professional ,  RAM ,  Z210 ,  after effects
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