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"Flash Player 11"

iD Gum ArtCade: 1 Codebase, 18 Games, 3 Platforms, Thousands of Devices
iD Gum ArtCade: 1 Codebase, 18 Games, 3 Platforms, Thousands of Devices
Hear how rehabstudio, a leading digital agency, created ArtCade, a unique gaming platform that lets teens scan art on packs of iD Gum to unlock, play, and share games. We'll be joined by a diverse cast of characters to share with you the production story and tricks behind:• Creating a game platform and 18 games in less than 3 months• Using Adobe Flash technology and Adobe AIR to create native apps for iOS, Android, and Facebook• Using a single codebase for web, iOS, and Android across tablet and mobile• Creating a Facebook scoring and achievement engine• Using Starling for hardware acceleration, sprite sheets, and retina support for iOS and Android
  • Views: 304
  • Added: May 06, 2013
  • Runtime: 00:38:11
Introducing Flash Player 11.2
Introducing Flash Player 11.2
Show: ADC Presents
Lee Brimelow and Tom Nguyen highlight an array of new browser-and-device-friendly features in Flash Player 11.2 such as silent background updates, multi-threaded decoding for video, and mobile stage 3D, which delivers optimized performance for game development.
  • Products covered:
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 11,907
  • Added: Feb 26, 2012
  • Runtime: 00:07:29
  • Tags: Flash ,  3d ,  decoding ,  gaming ,  mobile ,  optimize ,  optimized ,  performance ,  player ,  stage
iOS and Android device without manual garbage collection
iOS and Android device without manual garbage collection
In this mobile app demo, John Chen shows how a lack of manual garbage collection hinders performance on the iPod 4 (top) and Nexus One (bottom). The number of triangles increases forever as the animation plays. (Click the HTML Text link to read the article.)
  • Products covered:
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 1,523
  • Added: Dec 09, 2011
  • Runtime: 00:00:30
Flash Player 11 and Adobe AIR 3: Changing the Game
Flash Player 11 and Adobe AIR 3: Changing the Game
Join Tom Nguyen and Thibault Imbert, product managers for the Adobe Flash Player and Adobe AIR runtimes, for a deep dive into all the new features introduced in Flash Player 11 and AIR 3. The web is going to change, and this session will show you how to be prepared.
  • Views: 3,000
  • Added: Oct 05, 2011
  • Runtime: 00:55:45
  • Tags: adobe ,  air ,  thibault imbert ,  Flash Player 11 ,  MAX 2011 ,  Tom Nguyen
Flash and 3D, Start Your Engines!
Flash and 3D, Start Your Engines!
Learn how to turbo-boost your Flash 3D content using frameworks built on the new Stage3D (Molehill) APIs. This is a unique opportunity to meet face to face with the Away3D and Flare3D teams and witness the amazing visuals that can now be accomplished with GPU acceleration in Adobe Flash Player 11 and AIR 3. This is like two great sessions packed into one — you should not miss this session.
  • Products covered:
  • AIR
  • Views: 6,888
  • Added: Oct 05, 2011
  • Runtime: 01:01:20
  • Tags: Flash ,  adobe ,  3d ,  air ,  gpu ,  MAX 2011 ,  start your engines
Flash Player 11 and Adobe AIR 3: Changing the Game
Flash Player 11 and Adobe AIR 3: Changing the Game
Join Tom Nguyen and Thibault Imbert, product managers for the Adobe Flash Player and Adobe AIR runtimes, for a deep dive into all the new features introduced in Flash Player 11 and AIR 3. The web is going to change, and this session will show you how to b
  • Views: 5,812
  • Added: Oct 04, 2011
  • Runtime: 00:55:45
  • Tags: adobe ,  air ,  flash player ,  thibault imbert ,  web ,  MAX 2011 ,  Tom Nguyen
SXSW Interactive - CSS3 Capabilities and More
SXSW Interactive - CSS3 Capabilities and More
Ryan Stewart interviews Adobe Evangelist Greg Rewis about his upcoming SXSW workshop on CSS3. Afterward, Ryan solicits reactions from those who attended Greg’s workshop.
  • Products covered:
  • Flash Professional
  • Dreamweaver
  • Product Version: CC
  • Views: 383
  • Added: Mar 14, 2011
  • Runtime: 00:02:11
  • Tags: Flash ,  adobe ,  Greg Rewis ,  Ryan Stewart ,  CSS3 ,  Droid ,  Interactive ,  SXSW ,  android ,  cs5
Part 11 - Adding SWF Content
Part 11 - Adding SWF Content
Using Flash elements can add life to a web page.  In this video you’ll see how to incorporate Flash based (SWF) animation and interactivity components to the header of each of your pages. You’ll also learn how to define alternate content as place holders to be displayed in case the user doesn’t have Flash Player installed or is using a device that doesn’t support Flash.
  • Products covered:
  • Dreamweaver
  • Product Version: CC
  • Views: 32,635
  • Added: Feb 02, 2011
  • Runtime: 00:17:59
  • Tags: Adding SWF Content ,  Flash ,  Adobe Dreamweaver CS5 ,  Part 11
Object-oriented Programming (episode 45)
Object-oriented Programming (episode 45)
In this video, Doug opens up a new topic for developers working in Flash Professional CS5.  He defines what object-oriented programming means, and explains the role that classes play in an object’s behavior.
  • Products covered:
  • Flash Professional
  • Product Version: CC
  • Views: 7,034
  • Added: Jan 18, 2011
  • Runtime: 00:02:21
  • Tags: Flash ,  Professional ,  actionscript ,  behavior ,  class ,  classes ,  code ,  coding ,  cs5 ,  design
Deep Dive into Flash Player Rendering
Deep Dive into Flash Player Rendering
Dive deep into the Adobe Flash Player renderer with Lee Thomason, Flash Player architect, and see how to optimize the rendering performance of your applications. Thomason will cover mechanisms like the display list, text rendering, shaders, GPU hardware acceleration, and exclusive features coming in a future version of Flash Player. After this session, Flash Player rendering will no longer be a mystery.
  • Views: 2,123
  • Added: Oct 27, 2010
  • Runtime: 01:11:15
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