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"3D Studio Max"

Developing Next-Generation Games with Stage3D (Molehill) Part 2
Developing Next-Generation Games with Stage3D (Molehill) Part 2
Stage 3D introduction in Adobe Flash Player and Adobe AIR lets you use techniques such as deferred lighting, screen space dynamic shadow, MRT, and more through vertex and fragment shaders. Join Jean-Philippe Doiron, Principal Architect R&D at Frima Studio, and Jean-Philippe Auclair, R&D Architect, for a deep dive into GPU programming with the new Flash Player, and discover how to produce beautiful GPU effects that are reusable in your games and applications.
  • Products covered:
  • AIR
  • Views: 1,483
  • Added: Oct 05, 2011
  • Runtime: 00:55:53
  • Tags: adobe ,  3d ,  air ,  flash player ,  games ,  Jean-Phillippe Doiron ,  MAX 2011 ,  Next-Generation
Developing Next-Generation Games with Stage3D (Molehill) Part 1
Developing Next-Generation Games with Stage3D (Molehill) Part 1
Get a preview of the new 3D capabilities (Molehill) in Adobe Flash Player. Thibault Imbert, product manager for the Adobe Flash runtimes, and Luc Beaulieu, CTO at Frima Studio, will showcase what can be done with Molehill using many examples. They'll also share their thoughts about how it will change online gaming in the years to come. This session demonstrates the full potential of Molehill, both technical and artistic.
  • Views: 1,350
  • Added: Oct 05, 2011
  • Runtime: 00:51:31
  • Tags: adobe ,  3d ,  games ,  Frima Studio ,  Luc Beaulieu ,  MAX 2011 ,  Next-Generation ,  Stage 3
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