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Sneak Peek: Playing with Lighting in Photoshop and After Effects
Photographers will often tell you that "It's all about the lighting", and this sneak experiments with playing with lighting after the fact. Tweak image lighting based on selected samples, and turn your home movies into blockbuster hits (or at least make them look the part) by adjusting lighting modeled on any movie you choose. It is early prototype technology that we are working on in our development labs. This is not part of Photoshop CC or After Effects CC, but is an example of capabilities that we could include in future years.
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DSLR Editing Workflow in Adobe Premiere Pro CC, Part 3: Multicamera DSLR Workflow with Automatic Audio Sync
Show: Creative Cloud for Video
In this updated video for Adobe Premiere Pro CC (Part 3 of 3), Principal Worldwide Evangelist Jason Levine highlights the enhanced multicam workflow with DSLR footage, including the ability to synchronize your media automatically via Audio Sync. He'll also show how Adobe Premiere Pro CC natively and seamlessly works with multiple frame rates and frame sizes — even mixed sample rate audio files — and quickly and accurately syncs media so you can start cutting and crafting your multicamera DSLR story.
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Extending and Integrating Digital Publishing Suite
Gain an understanding of how to extend Adobe Digital Publishing Suite to meet your business needs. The following topics will be covered:• Direct entitlement: The ability to integrate with your own authentication and subscription systems is a powerful feature of the Adobe Digital Publishing Suite. This session will cover the Direct Entitlement APIs, which can be used to integrate your own subscription and authentication system. The APIs will be explained with help of a sample implementation, which is also available for attendees after the session. • Application customization through custom storefronts: Digital Publishing Suite viewers can be customized to create a full HTML-based store and library experience. Learn about the available APIs and how they can be used. • Custom push notifications: Understand the workings of push notification when used with Digital Publishing Suite to serve content and announcements within applications through integration with third-party providers.
Case Study: Creating Game Engines in WebGL and Stage3D
Discover WebGL and Stage3D for Adobe Flash Player, two emerging technologies in the world of 3D online game development. Join Andrew Phelps, faculty member in the Rochester Institute of Technology Game Design & Development program, as he explains how his students tackle the challenges of game design with these modern platforms.You'll hear about:• The experiences students in his program had building game engines with HTML5/WebGL and Stage3D (development, workflows, and so on)• Sample work and projects that were created during the course• The successes and failures encountered along the way
From C++ to Flash: The Power of the Adobe Flash C++ Compiler
Learn how to bring your native C/C++ games and libraries from consoles and PCs to Adobe Flash, extending your reach to over a billion people on the web.In this session, Adobe lead Flash C++ Compiler engineers will:• Review the basic concepts of the Flash C++ Compiler• Dive into the tools for building, testing, and debugging C/C++ projects• Demonstrate samples and production games compiled with this technology
Using jQuery Mobile for Your Next Web Application
Free Article Preview - DPS
Convert browsers into buyers through in-app merchandising. Pique readers’ interest with selected free articles and encourage them to pay for premium content with upsell prompts as they navigate from free article to other articles in the publication. Learn more on the Adobe DPS Help Site: http://helpx.adobe.com/content/help/en/digital-publishing-suite/help/whats-new-release.html
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