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12 results found on

" porting"

SMACSS: Depth of Applicability
SMACSS: Depth of Applicability
Show: ADC Presents
Jonathan Snook covers the concept of "depth of applicability," explaining the benefit of limiting the impact that the CSS has on the HTML in a project, and demonstrating how multiple selectors within the code can result in the HTML being too challenging to change or port.
  • Views: 508
  • Added: Sep 05, 2012
  • Runtime: 00:05:49
  • Tags: tutorial ,  architecture ,  build ,  create ,  design ,  designer ,  develop ,  developer ,  scale ,  web
Exploring the panel system
Exploring the panel system
With Illustrator's panels ported over to a completely new system, it is easier than ever to make inline text edits and use keyboard shortcuts, freeing you from the tyranny of the mouse.
  • Products covered:
  • Illustrator
  • Product Version: CC
  • Views: 7,174
  • Added: May 06, 2012
  • Runtime: 00:03:50
  • Tags: keyboard shortcuts ,  Design Standard ,  Panels ,  illustrator ,  new features ,  production premium ,  CS6 ,  Design and Web Premium ,  Inline Text Edits ,  Justin Seeley
Hardware Accelerated Graphics for Mobile Games with Adobe AIR 3.2
Hardware Accelerated Graphics for Mobile Games with Adobe AIR 3.2
Show: ADC Presents
Lee Brimelow and Thibault Imbert discuss the enhanced graphics rendering engine and the Stage3D API, enabling developers to port their Flash games to mobile with up to 60 frames per second.
  • Products covered:
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 6,690
  • Added: Feb 26, 2012
  • Runtime: 00:04:45
  • Tags: Flash ,  air ,  engine ,  frames ,  graphics ,  mobile ,  rendering ,  thibault imbert ,  API ,  frames per second
Tech Demo: Thunderbolt, MacBook Air, RED Rocket
Tech Demo: Thunderbolt, MacBook Air, RED Rocket
Show: DAVTechTable
Here's a quick look at some Thunderbolt solutions I've been testing in my lab. In this video, you'll see an Apple MacBook Air 13" running Windows 7 64bit via Boot Camp with an activeThunderbolt port connected to Sonnet Chassis with a RED Rocket installed delivering full 4K playback on Ultra Lightweight notebook. **Note** the Mac OS does extremely well in this test as well. I only show Windows7 to help expand Thunderbolt across both platforms. The more users, the more devices.
  • Products covered:
  • Premiere Pro
  • Product Version: CC
  • Views: 6,949
  • Added: Jan 23, 2012
  • Runtime: 00:05:57
  • Tags: Windows ,  red ,  MacBook Air ,  Rocket ,  Sonnet. UltraStudio 3D ,  Thunderbolt
How to Develop and Monetize Your Creative Suite Extensions
How to Develop and Monetize Your Creative Suite Extensions
Learn how to use Adobe Creative Suite Extension Builder to develop, debug, and deploy extensions that use Flex and Adobe AIR frameworks to extend the functionality of the Creative Suite applications. Find out how to interact with XMP metadata, connect your extensions with data and web services back ends, and port your extensions into multiple Creative Suite applications. Finally, get a peek into what Adobe is doing to help you monetize your extensions and plug-ins.
  • Products covered:
  • Creative Suite Design Premium
  • Creative Suite Production Premium
  • Creative Suite Web Premium
  • Flash Professional
  • Creative Suite Master Collection
  • Product Version: CC
  • Views: 458
  • Added: Oct 05, 2011
  • Runtime: 00:54:17
  • Tags: adobe ,  XMP ,  air ,  creative suite ,  flex ,  metadata
Stepping from Android Java to the Flash Platform to...Everywhere
Stepping from Android Java to the Flash Platform to...Everywhere
Learn how to take your successful Android app to new frontiers. While native-to-native porting moves you to one new platform, the cost is learning a new set of tools. Instead, make the most of your resources by porting once to a cross-platform environment, and reach several new markets in one step. In this session, we'll lay the groundwork to help you move from native Android Java to the Adobe Flash Platform. Make that first step on your path across platforms with confidence.
  • Products covered:
  • AIR
  • Flex SDK
  • Flash Builder
  • Product Version: CC
  • Views: 624
  • Added: Oct 04, 2011
  • Runtime: 00:57:07
  • Tags: adobe ,  android ,  Flash Platform Java ,  MAX 2011
Using the new features in the AIR for Android SDK
Using the new features in the AIR for Android SDK
Get an introduction to the AIR for Android publishing options in Flash Professional CS5.5. Learn how to debug an AIR for Android application on a mobile device via a USB port.
  • Products covered:
  • Flash Professional
  • Product Version: CC
  • Views: 18,500
  • Added: Jul 18, 2011
  • Runtime: 00:01:15
  • Tags: Flash ,  intermediate ,  tutorial ,  Todd Perkins ,  air ,  code snippet ,  lynda ,  lynda.com ,  mobile ,  new feature
Layout Mirroring with Flex
Layout Mirroring with Flex
Show: ADC Presents
Platform Evangelist Michael Chaize explains how layout mirroring helps minimize interface redesigns when porting a Flex application to languages with right-to-left text orientations.
  • Products covered:
  • Flex SDK
  • Product Version: CC
  • Views: 1,412
  • Added: May 02, 2011
  • Runtime: 00:06:24
  • Tags: CS5.5 ,  Flex 4.5 ,  Flex ,  Flex4.5 ,  Michael Chaize ,  Interface ,  LTR ,  Layout ,  RTL ,  app
The Future of Advertising
The Future of Advertising
Join Creative Social and a panel of three leading creative directors as they discuss the future of advertising. Anders Gustafsson of Crispin Porter + Bogusky, Laura Jordan Bambach of Lost Boys international, and Benjamin Palmer of The Barbarian Group will provide answers to questions such as: What needs to change? What does the advertising agency of the future look like? What defines success? How can you shape the future of digital advertising?
  • Views: 141
  • Added: Oct 26, 2010
  • Runtime: 01:15:21
Building Plants vs. Zombies in Flash
Building Plants vs. Zombies in Flash
Join us as top casual game publisher PopCap covers a wide variety of topics about porting bestselling "Plants vs. Zombies" from its proprietary C++ framework to ActionScript and the Adobe Flash authoring environment. This session will cover traditional game architecture and the update loop, tradeoffs in the Flash graphics API versus PopCap's native PC graphics API, animation, font rendering, sound and music systems, and resource management.
  • Products covered:
  • Flash Builder
  • Product Version: CC
  • Views: 1,504
  • Added: Oct 25, 2010
  • Runtime: 01:11:54
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