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Look Ma! Game Development with No Canvas and No Flash!
Look Ma! Game Development with No Canvas and No Flash!
Learn how to build a multiplayer, multidevice game using only HTML5, CSS3, and JavaScript that runs on desktop and tablets and is controlled by your phone. Join product experts Paul Burnett and Michael Stoddart to discover:• How to build a workflow using Adobe Edge Code, Edge Animate, and PhoneGap to create both the game and the controller• How to use Box2DWeb and jQuery to create the logic for the game and CSS3 to create and animate the game display• How to set up and use Node.js, Socket.IO, and Express to build a multiuser controller for the game• Insights into the challenges faced in building the game, and their solutions
  • Views: 185
  • Added: May 06, 2013
  • Runtime: 01:01:15
From the Sublime to the Ridiculous: Novel Game Control Techniques
From the Sublime to the Ridiculous: Novel Game Control Techniques
Join Jonathan Hawke from Resn, creators of the online energy ball, for a fireside chat delving into some of the latest and more unconventional game control techniques. Using game examples such as Resn's Face Arcade and the EDF London 2012 Light Games, we'll discuss:• How to use common hardware such as web cameras, the humble computer mouse, and mobile phones in innovative ways to surprise and more deeply engage audiences• Using Adobe Flash technology, HTML, and other wizardry to build mind-boggling games for multiple platforms, including desktop browsers, iOS, and Leap Motion• How to generate (hopefully) original game experience ideas that get right inside your audience's heads
  • Views: 44
  • Added: May 06, 2013
  • Runtime: 01:03:05
iD Gum ArtCade: 1 Codebase, 18 Games, 3 Platforms, Thousands of Devices
iD Gum ArtCade: 1 Codebase, 18 Games, 3 Platforms, Thousands of Devices
Hear how rehabstudio, a leading digital agency, created ArtCade, a unique gaming platform that lets teens scan art on packs of iD Gum to unlock, play, and share games. We'll be joined by a diverse cast of characters to share with you the production story and tricks behind:• Creating a game platform and 18 games in less than 3 months• Using Adobe Flash technology and Adobe AIR to create native apps for iOS, Android, and Facebook• Using a single codebase for web, iOS, and Android across tablet and mobile• Creating a Facebook scoring and achievement engine• Using Starling for hardware acceleration, sprite sheets, and retina support for iOS and Android
  • Views: 209
  • Added: May 06, 2013
  • Runtime: 00:38:11
Building a Next-Generation Online Video Experience with Adobe Primetime
Building a Next-Generation Online Video Experience with Adobe Primetime
Learn how Adobe Primetime Media Player provides the foundation classes and services to deliver premium video to Flash, iOS, and Android enabled screens, satisfying the needs of audiences today who view content on many devices and expect high-quality video, delivered immediately, within a unique user experience.Join community leader David Hassoun, founder of RealEyes, as he walks through video player development techniques that:• Monetize with seamless ad insertion• Implement rich video analytics• Optimize content for devices on mobile networks• Protect HD content with Adobe Access
  • Views: 195
  • Added: May 05, 2013
  • Runtime: 00:59:57
Mastering Multiplayer Stage3D and AIR Game Development for Mobile Devices
Mastering Multiplayer Stage3D and AIR Game Development for Mobile Devices
Explore the exciting possibility of making a multiplayer game for multiple devices using the same codebase while maintaining desktop-like game quality. The session will be taught by two experts from Frima Studio: Jean-Philippe Doiron, principal architect R&D, and Luc Beaulieu, CTO.Join us to learn about:• The use of Stage3D across web and mobile deployments (with Adobe AIR)• The challenges encountered when attempting to maintain high-performance specifications on mobile devices • The required production pipeline and guidelines for deploying and debugging on iOS and Android • An overview of the deployment process, from start to finish• Techniques used to go from low fps for static scenes to 30+ fps for full gaming, like batching, change in render target, overdraw, native extensions, and FlasCC
  • Views: 1,342
  • Added: May 05, 2013
  • Runtime: 00:54:41
Extending Mobile Games with AIR Native Extensions (ANEs)
Extending Mobile Games with AIR Native Extensions (ANEs)
Does your game need to integrate with the iOS Game Center? How about including an in-app purchasing system? Learn how to go beyond the standard ActionScript API when developing mobile games with Adobe AIR, part of the Adobe Game Developer Tools in the Adobe Creative Cloud. Come to this session to understand and learn in more detail how to:• Write your own extension using native code, and develop the ActionScript API that wraps it• Package a native extension, and reuse it during your game development• Leverage third-party native extensions available today
  • Views: 233
  • Added: May 05, 2013
  • Runtime: 00:46:33
PDF Content on Android
PDF Content on Android
Reduce authoring costs and enhance the reader experience with PDF content on Android devices. Reduce file size, improve download times and scale content for up-close reading. Also preview PDF content destined for Android and iOS devices in Content Viewer for Desktop. Learn more on the Adobe DPS Help Site: http://helpx.adobe.com/content/help/en/digital-publishing-suite/help/whats-new-release.html
  • Products covered:
  • InDesign
  • Digital Publishing Suite
  • Product Version: CC
  • Views: 738
  • Added: May 01, 2013
  • Runtime: 00:03:10
  • Tags: Adobe InDesign ,  DPS ,  Digital Publishing Suite ,  preview ,  Adobe Content Viewer ,  Android tablet ,  File Size ,  PDF article
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